Units
Overview
Units are entities that the player can train with specific buildings and materials. They can be ordered to conduct trade, patrol specific locations or to attack cities and other units. They must be maintained by constant payments of food and money. Naval units must not only be trained but manually constructed in the world to certain specifications, as a building.
General Requirements and Details
- All recruitment and upkeep costs are available in the links below.
- Units' combat, movement and other actions are updated every ten minutes.
- Naval units must be constructed at appropriately sized docks and be partially submerged in water.
- Naval units must have sufficient lighting so as no mobs could spawn in the ship, even if spawning is disabled.
Land Units
Type | Speed | Offense | Defense | Range |
| Archer | 11 | 3 | 3 | 50 |
| DreadKnight | 28 | 10 | 16 | 10 |
| FootSoldier | 10 | 3 | 5 | 10 |
| Knight | 25 | 8 | 14 | 10 |
| ManAtArms | 30 | 6 | 10 | 10 |
| Marksman | 11 | 4 | 4 | 60 |
| Militia | 10 | 2 | 3 | 10 |
| Recruit | 10 | 1 | 1 | 10 |
| Scout | 15 | 1 | 3 | 10 |
| Skirmisher | 11 | 2 | 2 | 40 |
| Swordsman | 10 | 4 | 6 | 10 |
| Trader | 12 | 1 | 5 | 10 |
| Wagon | 12 | 0 | 1 | 0 |
Naval Units
Type | Speed | Offense | Defense | Range |
| Caravel | 40 | 30 | 500 | 45 |
| Carrack | 20 | 60 | 850 | 50 |
| Cog | 30 | 15 | 350 | 40 |
| FishingBoat | 30 | 0 | 50 | 10 |
| Frigate1stRate | 40 | 100 | 1500 | 70 |
| Frigate2ndRate | 45 | 90 | 1250 | 60 |
| Frigate3rdRate | 50 | 80 | 1000 | 50 |
| Galleon | 40 | 85 | 1000 | 60 |
| Galley | 35 | 60 | 450 | 10 |
| Man O' War | 30 | 125 | 1650 | 80 |
| Schooner | 50 | 50 | 750 | 45 |
| Sloop | 45 | 40 | 400 | 45 |
Creating a Unit
Players can use the command "train" to create a unit. They must specify the unit classification and settlement name while doing so. For example,
- Let's assume the city name is "Konkorum" and the unit I want to train is a "DreadKnight."
- Type "/d train Konkorum DreadKnight"
If the player has the requisite resources, this will begin the training of a DreadKnight.