Units

Overview


Units are entities that the player can train with specific buildings and materials. They can be ordered to conduct trade, patrol specific locations or to attack cities and other units. They must be maintained by constant payments of food and money. Naval units must not only be trained but manually constructed in the world to certain specifications, as a building.

General Requirements and Details


  • All recruitment and upkeep costs are available in the links below.
  • Units' combat, movement and other actions are updated every ten minutes.
  • Naval units must be constructed at appropriately sized docks and be partially submerged in water.
  • Naval units must have sufficient lighting so as no mobs could spawn in the ship, even if spawning is disabled.



Land Units


Type

Speed

Offense

Defense

Range

Archer113350
DreadKnight28101610
FootSoldier103510
Knight2581410
ManAtArms3061010
Marksman114460
Militia102310
Recruit101110
Scout151310
Skirmisher112240
Swordsman104610
Trader121510
Wagon12010



Naval Units


Type

Speed

Offense

Defense

Range

Caravel403050045
Carrack206085050
Cog301535040
FishingBoat3005010
Frigate1stRate40100150070
Frigate2ndRate4590125060
Frigate3rdRate5080100050
Galleon4085100060
Galley356045010
Man O' War30125165080
Schooner505075045
Sloop454040045


Creating a Unit


Players can use the command "train" to create a unit. They must specify the unit classification and settlement name while doing so. For example,

  1. Let's assume the city name is "Konkorum" and the unit I want to train is a "DreadKnight."
  2. Type "/d train Konkorum DreadKnight"

If the player has the requisite resources, this will begin the training of a DreadKnight.