Buildings
Overview
Buildings are objects that players create within the Minecraft world. They are to be built by a set of standards specified by the host of your Dominion server. Once completed, an administrator of the game can review the building and reject or accept it. If accepted, the administrator can issue a command to register the building to your settlement. All buildings must have a respective settlement and a respective owner that they are linked to.
General Requirements and Details
- All buildings except structures must have a minimum of 3 spaces of height.
- Must have sufficient lighting so as no mobs could spawn in the building even if spawning is disabled.
- Exterior and ceilings cannot be made of dirt, sand, or gravel.
- Add defense to the settlement as indicated.
- Must have sufficient roofing and walls.
- Should have 1 open space surrounding the exterior if possible.
- Should have a path connecting the entrance to the rest of the settlement.
- All buildings not constructed at ground-level must adhere to the respective irregular settlement rules.
- Require a sign at the entrance stating what it is within brackets. If it has a certain output, level, or other information (such as where it goes to), put that on the other lines of the sign.
Buildings
Type | Production | Consumes | Usage |
| Archery Range | Will train archers | ||
| Armory | Armor or Weapon | Iron Ingot, Leather, Wood | Will store armor and weapons. |
| Bank | Stores and protects wealth. | ||
| Barracks | Will store recruits. | ||
| Cattle Ranch | Leather | ||
| Chicken Pen | Feather | ||
| Dockyard | Will store trade ships. | ||
| Farm | Food | ||
| Fletcher | Bows and Arrows | Flint, Wood, Feather | |
| Granary | Stores food and slows decay. | ||
| Home | Population | ||
| Inn | Wealth | Will be used for holding outsiders and extra soldiers. | |
| Library | Mana Capacity and Regen | ||
| Lighthouse | Will be used to buff ship speed. | ||
| Market | Wealth when trading | Will trade resources with other players. | |
| Masonry | Stone, Iron Ingot, Gold Ingot, Gravel, Dirt | Coal, Cobblestone, Iron Ore, Gold Ore, Gravel | Smelts objects into other objects. |
| Mine | Cobblestone, Iron Ore, Gold Ore, Diamond, Obsidian, Lapis Ore, Redstone | Passively produces gravel and dirt. | |
| Pig Pen | Food | ||
| Quarry | Clay, Stone, Sand | ||
| Sandworks | Sandstone, Glass, Gravel, Dirt | Sand or Gravel | Smelts sand-based objects into new objects. |
| Sheep Ranch | Wool | ||
| Shipyard | Will store and produce war ships. | ||
| Spire | Will produce spell power to amplify spell effects. | ||
| Tower | Will attack enemy units nearby. | ||
| Training Grounds | Recruit | Population, Wealth, Food | Will produce melee units. |
| Walls | Adds defense value to the settlement. | ||
| Warehouse | Will be used to store and protect items and materials. | ||
| Woodshop | Wood, Coal, Dirt | Coal, Wood | Can be used to burn wood into coal or dirt. |
Creating a Building (Admins)
Administrators can use the command "/ad build" to create a building. They must specify the building classification and settlement name while doing so, and then subsequently update the building to produce a resource for a settlement. For example, if a user asked me to register a new iron mine they built, I would have to use the following steps to create it:
- Let's assume the city name is "Konkorum", the resource I want to produce is "iron ore", and the player id is "52".
- Issue "/ad build Konkorum mine"
- Issue "/d list building"
- Find the new building id #. (This will be automatically given to you upon creation in the future.) [Let's say it's 2]
- Issue "/d list player"
- Find the player id #. [Let's say it's 52]
- Issue "/ad update building resource iron_ore building_id 2"
- Issue "/ad update building owner_id 52 building_id 2"
- Issue "/ad update building level 1 building_id 2"
This will create a level 1 mine producing iron ore for settlement 5 and owned by player 52.
Future note: This specific set of commands will be streamlined in the future.
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Posted Jul 1, 2013Really, I tried, but it's impossible to me to create any building. First, I followed your explaination. First point is : /ad build mine Konkorum But it doesn't work. It said to me : [Dominion] mine is not a valid settlement. [Dominion] Usage: /ad build [settlement] [class] What the ?? xD Am I wrong anywhere ?
Second. What do you mean about table, chair, box ? Can you make a picture ? Box is to me just a chest, chair would be a stair(whatever the material), but the table ? Piston, any block ? Don't know :|
And if I can help you to make something, tell to me ! I'm really interested by your plugin Thank's for reading :)
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Posted Jul 1, 2013@Harrygo
I know what you did wrong :P the person who wrote this put the class before settlement, where it should be vise versa. Hope this helped.
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Posted Jul 2, 2013Ok, uhm, I'm asking myself if I'm not really a newbe eventually. Can you make for me a wrote example of a creation of a settlement ? If you have the patience to make to me an example piece by piece, I'll be entirely grateful
Where must I to start ? Create a home ? An inn ? A mine ? Doesn't matter ? I'm lost, but I really want to understand :'( ahah
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Posted Jul 2, 2013@ehwllmac
Oops! You're right. Thanks for pointing that out.
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Posted Jul 2, 2013@Harrygo
Sure, I'll focus on making things more understandable today. Sorry for the confusion.
I'll be creating pages about kingdoms and settlements sometime soon.
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Posted Jul 5, 2013@Pico52
I create successfully one Home .. and a settlement ! :D What I did wrong was to didn't create a settlement first, because I don't knew I must >_<
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Posted Jul 12, 2013I created a Home, when should i get population ? :)
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Posted Oct 24, 2016food doesnt seem to accumulate as its not a material that can be added.... no food = no training meaning no army... whats the go? no vids or help for this issue.... i need foods material or resource name.... or explain how u can gain more food without adding more servants, as these consume more food that im not accumulating, even in your vids you dont have food....
running an automated lvl 10 wheat farm have set it up have employed the servants and still -1.0 food production... not including automated bonus i should get +160..... im also plains bio... so should get alot of food....
i dont see how my players will use this if i cant even cheat and make it work....