Settlements
Overview
Settlements produce units and hold buildings. They are the throne for any player with a status of lord or above. Any player can create a settlement, but they should first seek a kingdom to be a part of so they may be protected from belligerent lords.
"Settlement" is a broad term that refers to any town, fortress, or city. In the future, there will be a distinction in game play between these types.
Creating a Settlement
Creating a settlement is similar to creating a kingdom, but there's a few more updates that you will need to make once it's created.
- First, you will need to create the settlement. Let's say the settlement name is "Konkorum" for this example.
- Issue: "/ad create settlement Konkorum"
- Now we'll need to set the owner. I'm going to set the owner to myself, Pico52: "/ad setowner settlement Konkorum Pico52"
- I live in a snow biome, so I'll assign my biome to snow: "/ad setbiome Konkorum snow"
- The X-coordinate of my settlement is -1480, so: "/ad update settlement xcoord -1480 name Konkorum"
- The Z-coordinate of my settlement is 3918, so: "/ad update settlement zcoord 3918 name Konkorum"
- Note: You can view the coordinates of where you are standing in-game by pressing shift + F3. You need X and Z, not Y.
- Konkorum is a city, so: "/ad update settlement class City name Konkorum"
- I want this to belong to the Konkorum kingdom, so "/ad update settlement kingdom_id 1 name Konkorum"
- Note: Currently you must use the kingdom_id instead of its name. This will be changed in the next update.
The picture isn't including the kingdom and I didn't output the info before taking the picture. I'll fix that later after I get some of the buildings done.
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