Spells

Overview


Spells are a way for settlements to affect friendly targets with buffs, enemy targets with curses, and for general utility. Admins can find the configurations for spells in the Spells.yml file, which is automatically created upon first running the server with the Dominion plugin installed.

To use a spell, the player must have an existing settlement. To find the list of the spells, type in /d data spell. Buffs show as green, curses as red, utilities as blue, and uncategorized spells as white. To cast the spell, type /d cast [settlement name] [spell name] [target id] (optional string used for some spells). For example, to cast the default fireball spell - /d cast Konkorum fireball 2. That would cast a fireball upon settlement 2. (Ability to cast via names pending.) While spells can vary from server to server, the default spells are listed below.


Buffs


SpellStrengthDurationMana CostWealth CostRedstone CostMaterialMaterial CostEffects
Magic_Shield1.012.060.010.020.0none0.0defense_bonus
Power_Tools1.012.030.00.016.0iron_ingot5.0mining_bonus
Wealth1.012.030.00.010.0gold_ingot10.0trade_bonus
Perfect_Weather1.012.030.00.010.0none0.0farm_bonus
Breeding1.012.030.00.010.0food50.0herding_grounds_bonus
Hot_Fires1.012.030.020.010.0coal100.0masonry_bonus, sandworks_bonus
Love1.012.030.00.010.0food100.0birth_rate_bonus



Curses


SpellStrengthDurationArea of EffectMana CostWealth CostRedstone CostMaterialMaterial CostEffects
Lightning_Bolt1.012.00.040.00.020.0none0.0spell_power_penalty
Fireball1.00.00.0100.00.010.0netherrack5.0kill_peasants
Blizzard1.06.0100.0300.0100.040.0snow1000.0production_penalty
Tornado1.00.020.050.00.020.0none0.0aoe_unit_damage
Meteor_Strike1.06.00.0120.00.040.0netherrack50.0destroy_building
Storms1.012.050.010.00.016.0none0.0aoe_unit_slow, sea_unit_damage



Utility


SpellStrengthDurationArea of EffectMana CostWealth CostRedstone CostMaterialMaterial CostEffects
Fabricate10.00.00.015.010.025.0none0.0create_resource
Clear_Skies10.00.00.010.00.010.0none0.0clear_weather
Rain10.00.00.010.00.010.0none0.0rain_weather
Astral_Projection1.06.00.030.00.030.0prisoner1.0create_fake_unit
Clairvoyance1.012.050.025.010.015.0none0.0aoe_reveal_invisible_units, aoe_reveal_fake_units
Invisibility1.012.00.030.00.016.0none0.0unit_invisibility



Spell Effects


Spells can perform multiple spell effects and even be changed by the game host. The strength of the spell multiplies by the overall spell effect, so if the host wants to buff the power of all spells performing a certain task, they would increase the strength of the effect. Spells can then be added with varying strengths in order to create a wide variety of power or functionality. All values listed below are per 1 modified spell power.

EffectValueDescription
defense_bonus.01Percentage bonus of defense.
mining_bonus.01Percentage bonus to mining.
trade_bonus.01Percentage bonus to passive trade.
farm_bonus.01Percentage bonus to farms.
herding_grounds_bonus.01Percentage bonus to herding grounds.
masonry_bonus.01Percentage bonus to masonries.
sandworks_bonus.01Percentage bonus to sandworks.
birth_rate_bonus.01Percentage bonus to birth rates.
spell_power_penalty.01Quantity of spell power reduced.
kill_peasants1.0Quantity of peasants killed.
production_penalty.0005Percentage of reduced production of all resources.
aoe_unit_damage1.0Attack power.
destroy_building base_chance0.0Likelihood of success regardless of spell power.
destroy_building chance.005Likelihood of success per spell power.
destroy_building base_duration0.0How many additional ticks the building is useless regardless of spell power.
destroy_building duration0.0How many additional ticks the building is useless per spell power.
aoe_unit_slow.001Percentage of speed lost.
unit_damage1.0Attack power. Affects sea_unit_damage.
create_resource wood.8Number of wood produced.
create_resource cobblestone.8Number of cobblestone produced.
create_resource sand.75Number of sand produced.
create_resource gravel.9Number of gravel produced.
create_resource dirt1.0Number of dirt produced.
create_resource iron_ingot.025Number of iron ingots produced.
create_resource iron_ore.05Number of iron ore produced.
create_resource emerald.01Number of emeralds produced.
create_resource emerald_ore.02Number of emerald ore produced.
create_resource gold_ingot.01Number of iron gold ingots produced.
create_resource gold_ore.02Number of gold ore produced.
create_resource flint.25Number of flint produced.
create_resource feather1.0Number of feather produced.
create_resource lapis_ore.02Number of lapis ore produced.
create_resource diamond.01Number of diamond produced.
create_resource obsidian.03Number of obsidian produced.
create_resource netherrack.9Number of netherrack produced.
create_resource nether_brick.5Number of nether_brick produced.
create_resource redstone1Number of redstone produced.
create_resource brick.5Number of brick produced.
create_resource glowstone.2Number of glowstone produced.
create_resource clay2.0Number of clay produced.
create_resource coal.3Number of coal produced.
create_resource wool.5Number of wool produced.
create_resource leather.3Number of leather produced.
create_resource arrow2.0Number of arrows produced.
create_resource string.1Number of string produced.
create_resource armor.003Number of armor produced.
create_resource weapon.01Number of weapon produced.
create_resource snow1.0Number of snow produced.
clear_weather100.0Spell strength required to use.
rain_weather100.0Spell strength required to use.
create_fake_unit_duration.01Additional duration of the casted fake unit.
aoe_reveal_invisible_units1.0Area revealed.
aoe_reveal_fake_units5.0Area revealed.
unit_invisibility duration.01Additional duration of the effect.
unit_invisibility strength_required10.0Spell strength required per attack power of the unit.

Comments

Posts Quoted:
Reply
Clear All Quotes