Future Plans

Overview


After the game moves into beta status, I will still be developing the game much further. Here is an ongoing list of ideas that may or may not be implemented. Feel free to voice your opinion on an addition to the game on the forums under the recommendations topic.

Ideas


Classifications
  • Governments - Provide bonuses and penalties related to foreign affairs.
  • Race/Species - Provide bonuses and penalties related to domestic affairs.
  • Religion - Allow for certain benefits from great constructions.
War
  • Conquering Cities - Cities transfer ownership if taken.
  • War Declaration - Passive effects such as trade are halted, AOE buffs don't apply to enemies, traders lose trade value with enemy cities, vision of enemies decreased.
Buildings
  • Stable - Produces horses. Horses required for mounted units.
  • Keep - Permission to build certain buildings within a settlement will only be allowed if a respective module is added to the keep.
  • Great Constructions - Variable mega constructs specified by game masters that give benefits of varying degrees and applying to varying things (kingdoms, settlements, players, etc.)
Units
  • Siege weapons - Heavy offense, low defense, very low movement.
  • Special Abilities - Melee units might have charge ability, or a slow, scouts can go invisible, etc. etc.
Items
  • Equipment that buffs the unit that's holding it.
  • Finished Goods - A chain of items can be turned into newer, more valuable items that can be used or sold to other settlements for a profit.
User Interface
  • Dynmap - Units, settlements, and structures will be visible on Dynmap with their info in a hover tool-tip.
  • Graphical user interface - Possibly the PopupMenuAPI
  • Language files - Output in different languages. I can do English (obviously) and possibly German, but I would need help for any other language.