Buildings/Tower
Tower
The tower will be used to attack enemy units within its range and to heal friendly units if a barracks is properly installed within its roofing. The material used determines a bonus that boosts its defensive and offensive capabilities. Height and diameter determine its attack power.
Attributes
| Defense: | ((1 + Material bonus) x diameter) x 5 |
| Offense: | Material bonus x (Level ^2) |
| Workers: | 0 |
| Structure: | True |
| Level per: | See below |
| Max Level: | 10 |
| Special: | May have barracks inside of its roofing or in a basement below it. |
Requirements
- Lv 1.* "Pillbox" 1 floor, 2 inner-diameter - 20 range
- Pillboxes may have ceilings 2 tiles high instead of the usual 3.
- Pillboxes cannot be placed upon keeps.
- Lv 2.* "Little Turret" 2 floors (-1 on wall), 3 inner-diameter OR 3 floors (-1 on wall) 2 inner-diameter - 60 range.
- Little Turrets may have ceilings 2 tiles high instead of the usual 3.
- Little Turrets cannot be placed upon keeps.
- Lv 3. "Big Turret" 2 floors (-1 on wall), 6 diameter - 100 range.
- Lv 4. "Little Tower" 3 floors (-1 on wall), 6 diameter - 140 range.
- Lv 5. "Tower" 3 floors (-1 on wall), 10 diameter - 200 range.
- Lv 6. "Big Tower" 3 floors, 15 diameter - 260 range.
- Lv 7. "Battlement" 4 floors, 15 diameter OR 3 floors, 30 diameter - 320 range.
- Lv 8. "Tower Fort" 5 floors, 20 diameter OR 4 floors, 30 diameter - 400 range.
- Lv 9. “Castle Tower” 5 floors 40 diameter - 480 range.
- Lv 10. “Infinity Tower” 6 floors 40 diameter - 560 range
Pictures will be available at a later date.
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