Mechanics/Temperature

While managing their visibility, thirst and hunger levels, a player must also keep an eye on their temperature.
The temperature system in MyZ is fairly complex, making survival tough for the unprepared. As the player progresses through the world, their temperature reacts to the following:
- Biome
- Time of day
- Weather
- Thirst level
- Proximity to lava (or fire, or if they're on fire)
- Their equipment
- Infection
Each Biome type has a configurable temperature. When it turns to night, however, hot Biomes become cold. The temperature of the Biome a player is in is the key factor of their body temperature. Each other factor modifies this value to obtain a final value. This final value is calculated through a weighted average with the player's current temperature to obtain a new temperature. If a player fails to maintain an acceptable temperature standard, they will transition into unhappy circumstances.
Temperature Thresholds
Hypothermia III
Hypothermia II
Players will randomly drop the item they're holding due to frostbite from time to time. They will also receive all the lower-level cold effects (at a higher severity).
Hypothermia I
Players will take damage (non-lethal) and receive blindness as their corneas freeze over from time to time, combined with the effects of lower-level colds.
Shivering
Players will become fatigued (slowness debuff) and weak.
Normal
This is the desired range. Any hotter and they progress towards heatstroke, any colder and they progress towards hypothermia.
Heatstroke III
Heatstroke II
Heatstroke I
Players will take non-lethal damage from time to time, proportional to their heatstroke level. They will also receive the effects of sweating.
Sweating
Players will sweat profusely, resulting in faster dehydration (but a cool particle effect). They will also become fatigued (slowness debuff).
Temperatures can be read by right clicking with a thermometer. Doing so will display the player's temperature state and exact temperature in the lore of the thermometer. Alternatively, it can be read by the position of the needle on the thermometer (compass). Pointing straight up is the safe zone. As it moves left, the player is becoming colder. To the right, hotter. If it points downwards, the player is in the danger zone (either Heatstroke III or Hypothermia III).
Temperature can be managed by strategically wearing armor, moving between Biomes, drinking warm or cold water, etc.
Comments