Mechanics/Mobs/Guard

Guards spawn naturally in the world at low (configurable) rates. They are skinned to look like players, and can do a lot to either help, or hinder player progression.
Information
- Guards will naturally attack Zombie Pigmen, Zombies and Giants. If provoked, Guards will attack players, but will not prioritize players over other mobs.
- Guards are actually just Skeletons, re-skinned and overridden.
- A Guard can be either ranged or melee. All melee Guards start with a configurable weapon, and all ranged Guards will start with a bow. All Guards, regardless of their type, will start with configurable armor.
- Guards have a detection range of 16 blocks, in which they will see an enemy mob.
- Upon death, Guards will turn into Zombies, with the Guard's armor equipped.
Drops
Common
- Any piece of armor (or weapon) the Guard is wearing (with a random durability)
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