Mechanics/Mobs

All MyZ mobs are equipped with special pathfinders programmed to react to sound and sight. Any number of events can cause a change in the behavior of mobs, including:
- Hearing chests open (or doors, trapdoors, pressing buttons, stepping on pressure plates)
- Hearing arrows fired
- Seeing movement/jumping/sprinting
- Hearing damage
- Smelling bleeding
- Seeing a landed arrow or snowball
- Hearing an explosion
Similarly, all MyZ mobs have configurable options that can be found in mob_settings.yml. Each specific type can be selected to spawn in a particular biome at a particular weighted chance with a horde size (distributed between a maximum and minimum). They each also have a number of attributes such as maximum health, knockback resistance, speed (when passive), speed (when aggro), and strength.
Modifications to the Craftbukkit bukkit.yml file can influence the spawn rates of MyZ mobs. Namely, you can edit the spawn-limits of monsters and ticks-per for monster-spawns to influence how many mobs can cluster in a small area and how often a new horde is spawned.
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