Configuration/mob_settings.yml

The mob_settings YAML file is where you can customize your MyZ mobs to the max. Everything from mob health to spawning biomes can be controlled.
spawn.chance
- A weighted average spawn chance, an integer from 0-100. Higher integers yield higher rates.
pack.minimum
- The minimum number of this type of mob to spawn in a single pack.
pack.maximum
- The maximum number of this type of mob to spawn in a single pack.
biome.excludes
- Biomes to NOT spawn this mob in. A list type entry featuring the friendly names of Minecraft biomes (ensure proper capitalization and spacing)
attribute.health
- The health of this type of mob (in half-hearts)
attribute.speed.no_target
- The speed of this mob when it does NOT have a target (ie. wandering randomly). Measured in blocks per second.
attribute.speed.target_multiplier
- The multiplier for the mob speed when it acquires a target.
attribute.knockback_resistance
- The knockback resistance of this mob as a percent, from 0.0 (0%) to 1.0 (100%).
attribute.damage
- The raw damage (before debuffs) inflicted by this mob.
explode.adult.amount
- The number of baby pigmen to explode into on death (pigman only).
explode.baby.magnitude
- The explosive magnitude of baby pigmen explosions in block radius (pigman only).
(sub)type.TYPE.chance
- The spawn chance (as a percent) of a special type of zombie (zombie only).
guard.name
- The name of the skin to use for a guard mob.
guard.equipment
- The item type of equipment to use. Must be all capital and use underscores in place of spaces. Typically, the name is the same as the Minecraft display name.
guard.become_zombie_on_death
- Whether or not a guard will become a zombie upon death.
biome.includes
- Biomes to spawn this mob in. A list type entry featuring the friendly names of Minecraft biomes (ensure proper capitalization and spacing)
giant.ability.reinforcement.minimum
- The minimum reinforcement pack size.
giant.ability.reinforcement.maximum
- The maximum reinforcement pack size.
giant.ability.reinforcement.chance
- The chance (as a percent) of a giant summoning a reinforcing pack upon taking damage.
giant.ability.stomp.slowness.radius
- The radius in which to inflict slowness to nearby players.
giant.ability.stomp.magnitude
- The explosive magnitude of the giant stomp in block radius.
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