Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Jul 7, 2013@MoldySpore
yeah windows....the 1.5.2 version worked fine..
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Posted Jul 7, 2013@Newpoman
I'm having the same issue. It will eat up however much you allocate to the server after time. On mine it eats about 8GB in 3 hours, give or take. I've seen a few things hinting this is a Windows server only problem. You on a windows server?
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Posted Jul 7, 2013I used the 1.6 version for 1 hour and it ate up 10 gigs of ram......
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Posted Jul 7, 2013Can we use our ports? Mine's not on 25565.
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Posted Jul 7, 2013@LukeHandle
done all that still didnt work .... ip addy was set to 0.0.0.0 like it tell you to port i left at 8123
tryyed giveing them my no ip add what is barnsey3017.no-ip.org and also the number verison of my add still nothiing ...
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Posted Jul 7, 2013@Barnsey3017
On your local firewall - just like you opened 25565!?
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Posted Jul 7, 2013how can i disable the "TPS-sensitive pause settings" added in 1.8 alpha2 - found no option in the config
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Posted Jul 7, 2013cant get this to work for other ppl help
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Posted Jul 7, 2013how to i open the port number 8123 .... i ask this becuase my ip is from www.noip.com
can any one help me with this ?
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Posted Jul 7, 2013I get an error with the latest Dynmap version:
My versions are
Dynmap doesn't get activated and the web server is not running when the Server start is complete.
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Posted Jul 7, 2013@roggbart
Because all web related files are now included in the jar file.
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Posted Jul 6, 2013How come the plugin suddenly is so huge? 11mb
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Posted Jul 5, 2013@Dstates4
Yes, my server is running Windows Server 2008 R2 x64 Standard. Currently running CraftBukkit version git-Bukkit-1.5.2-R1.0-17-g1c07781-b2807jnks (MC: 1.6.1) (Implementing API version 1.6.1-R0.1-SNAPSHOT). Reverting back to any previous version of 1.5.2 removes the issue, but my players aren't willing to give up their horses! It sucks because we love Dynmap so much. It's one of the only mods we run. One of the most useful and functional mods I've used.
Between this and the other issues I've been having ([WARNING] Can't keep up! messages and strange lag at night when zombies are spawning when resources are barely being touched) 1.6 has been a real pain in the neck for me.
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Posted Jul 5, 2013@CoWs_they_go_moo
Yeah I think that dynmap is trying to use more resources than the server is allowed to use. Causing it to crash. Right now I am using Ubuntu Server (linux) with 8 - 6 core processors running at 2.4ghz per core with 5gb of ram. So when dynmap tries to exceed what it is allowed linux does a fail safe by killing the process. So CoWs_they_go_moo you must be running windows I am guessing
@MoldySpore
I am guessing your running windows as well.
On another note I will check the configuration on maybe limiting the amount of resources tomorrow and hopefully get it working properly I will keep you guys posted.
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Posted Jul 5, 2013@Dstates4
Im having this issue also, It doesn't crash my server it just doesn't do the full render - Says its processing tiles but doesnt.
@MoldySpore
My memory is also climbing to 100% :/
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Posted Jul 5, 2013Having an issue when doing to fullrender it will have a chance to kill the server. Basically crashing the server. Anyone else having this issue? I am running off of 2507 Craftbukkit 1.6.1. I am also running Dynmap v1.8alpha3.
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Posted Jul 4, 2013So I'm having a big issue with running Dynmap since 1.6. My CPU usage climbs to over 50% after only a couple hours, and memory usage slowly increases until it hits 100% and have to restart the server instance. Usually memory usage never goes over 2GB (and that is only when Dynmap was doing a full render).
This is with only a handful of people on the server. It also causes lag when zombies appear on the screen, and FPS issues in game for all users. Gets glitchy too, with mobs not taking damage for 1-2 seconds when hit.
Disabling Dynmap fixes all issues. Only other mods running are GroupManager and Essentials, both up to date.
This happens with Alpha-2 and Alpha-3 for me. I have not reverted to an earlier version to see if that still has the issue. Previously on 1.5.2 everything was smooth as butter and it worked great.
Specs: Phenom II X4 Quad-Core @ 3.8 Ghz 16 GB DDR 1600 (8GB dedicated to server)
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Posted Jul 4, 2013@leonvakt
Have you tried youriphere:8123 ?
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Posted Jul 4, 2013@leonvakt
change port.
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Posted Jul 4, 2013How do i host it to the live world so players not in my house can look at it???