Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Jul 25, 2013@ohJey
Thanks for help.
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Posted Jul 24, 2013@alfistaYou can do that using World boarder. Set a boarder, /wb fill, /dynmap fullrender
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Posted Jul 24, 2013Hi,
is in the dynmap any possibility to render a region to be visible, when I won't be there? I mean that I wold like to render larger region, that in with I'm to make me a map of bigger surround.
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Posted Jul 23, 2013Hello,
I am running Feed The Beast New World Mod pack with your Dynmap. But some textures are not showing up so I tried adding just the textures in the textures file. That didn't seem to work too well, how would you recommend I go about doing this?
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Posted Jul 22, 2013When ever i try to upload the plugin to my exodushosting pannel it just kicks me back to the folders where the worlds are and plugin folder is and doesnt upload is this the plugin or the host?
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Posted Jul 22, 2013@Bastikeks
CTM is working fine on both the TPs and RPs I've tested, including on the particularly aggressive CTM pack used on one of my reference servers (westeroscraft.com). The support is based around the MCPatcher implementation - cannot speak to the particulars of Optifine's implementation on 1.6 (the 1.5 version was a subset of the corresponding MCPatcher version).
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Posted Jul 22, 2013since 1.6 (dynmap 1.8), CTM-Support doesnt work anymore. all other blocks working. do i have to activate ctm manually?
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Posted Jul 21, 2013So i have been running bukkit 1.6.2 since Bukkit first beta version and the latest Dynmap. However I have not yet been able to get dynmap to actually work. Here is the error information that pops up. is this the right place to post this info?
9:43 PM [SEVERE] Error occurred while enabling dynmap v1.8-786 (Is it up to date?) java.lang.NoSuchMethodError: ru.tehkode.permissions.bukkit.PermissionsEx.isAvailable()Z at org.dynmap.bukkit.permissions.PEXPermissions.create(PEXPermissions.java:27) at org.dynmap.bukkit.DynmapPlugin.onEnable(DynmapPlugin.java:748) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.loadPlugin(CraftServer.java:282) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.enablePlugins(CraftServer.java:264) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.reload(CraftServer.java:605) at org.bukkit.Bukkit.reload(Bukkit.java:275) at org.bukkit.command.defaults.ReloadCommand.execute(ReloadCommand.java:23) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:189) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.dispatchCommand(CraftServer.java:523) at org.bukkit.Bukkit.dispatchCommand(Bukkit.java:303) at me.escapeNT.pail.Util.Util$1.run(Util.java:59) at org.bukkit.craftbukkit.v1_6_R2.scheduler.CraftTask.run(CraftTask.java:53) at org.bukkit.craftbukkit.v1_6_R2.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345) at net.minecraft.server.v1_6_R2.MinecraftServer.t(MinecraftServer.java:522) at net.minecraft.server.v1_6_R2.DedicatedServer.t(DedicatedServer.java:226) at net.minecraft.server.v1_6_R2.MinecraftServer.s(MinecraftServer.java:486) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:419) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582)
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Posted Jul 20, 2013when i link the address to a sign so when people click on they get directed to the link. it dosent work? how?
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Posted Jul 20, 2013@VlperX
You can run it on multiple servers on the same machine, when you specify another port for every server. Like server1 on port 8123 and server 2 on port 9234. I don't think it is possible to show them all in one list. Atleast, I never came across that while browsing the wiki.
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Posted Jul 20, 2013my situation: (from 1.8 version) 1) start server - all OK 2) ener to game and destroy or add some blocks 3) dynmap rerender it, map is ok, but still trying to rerender (this offcourse eating CPU power) same tiles and when i enable debug I see skipping due to hash this can be stopped just by "purgequeque" command or "reload" command
I dont understand why 1.7.1 version working ok - just rerender tiles and stop (no more queue) in 1.8 and 1.9 trying to render same tiles and making infinity queue
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Posted Jul 19, 2013Does Dynmap support multiple servers on the same box, where you go to the one link say (serverIP:8123) shows worlds from all servers on a list?
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Posted Jul 18, 2013@jettrainz
It´s a .jar. Just throw it in your plugins directory and it will work . Also, when you did that go to http://localhost:8123/ That's where the map will be by default.
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Posted Jul 18, 2013Hey, when I download the file, it is not a .zip or .rar file. Is this supposed to happen?
Help D;
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Posted Jul 18, 2013Hey, after installing dynmap the memory usage went up by like 20% of the total. Notmally I only use 2gb RAM and now around 4. There's no fullrender going on, and I only have two worlds loaded with both only the surface map. Is it normal for dynmap to sonsume so much memory? One of the worlds did not yet have a fullrender, so might that be the cause? Sometimes the map even freezes and stops showing the player locations etc and the correct amount of players.
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Posted Jul 18, 2013@CayleRose
If your on a server hoster try setting the port 8123 or 8125 if I recall (numbers that are 1-5 away from the default port)
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Posted Jul 17, 2013-
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Posted Jul 17, 2013@CayleRose
Can't start the web server on a port already being used by another web server....
Plus, on most platforms, you need to be running as root/admin to bind to ports below 1024.
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Posted Jul 16, 2013This has been frustrating me for the last 8 days - urgent, need help.
It won't come online.. [SEVERE] [dynmap] Failed to start WebServer on address 0.0.0.0:80 : Address already in use: bind
Idk what to do.. help!
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Posted Jul 16, 2013would be possible to add support for this mod? http://jingames.ryugujo.hu/?page_id=139
Skin example: http://ryugujo.hu/jincraft/game/skins/Al3XKOoL.png
you can configure the dynmap url of skin, but who do not use this mod would not have skin in dynmap. The idea would be to first check the url of HD skins, if there use the default url