Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
-
View User Profile
-
Send Message
Posted Jul 15, 2013I can confirm the latest bleeding edge version works really well and now never exhausts my servers RAM on a full render. Great job as always devs :)
-
View User Profile
-
Send Message
Posted Jul 13, 2013its works fine with 1.6.2
-
View User Profile
-
Send Message
Posted Jul 13, 2013To the people having the same problem as me (not being able to view the map in your browser when using your server's IP and port) or seeing someone else's map using port 8123, I figured out how to make mine work. I found a site that suggested using just a random number between 8000 and 9000 (that isn't 8123) as the port so I picked a random number, put it in my config file as the port, then typed http://serverid:port in my browser with my server's IP and the random port number I put in the config file, and it worked, I'm seeing my own map! :D
-
View User Profile
-
Send Message
Posted Jul 13, 2013@CayleRose
Serious?
-
View User Profile
-
Send Message
Posted Jul 13, 2013@CayleRose
works fine with 1.6.2
-
View User Profile
-
Send Message
Posted Jul 13, 2013@CayleRose
normal, it's wrote : 1.6.1 -_-
-
View User Profile
-
Send Message
Posted Jul 12, 2013this plugin does not work with 1.6.2**
-
View User Profile
-
Send Message
Posted Jul 11, 2013@dfgobbluth
Hey use Worldborder with the fill and trimm command :D an then use dynmap with /dynmap fullrender in the world u are standing to render
-
View User Profile
-
Send Message
Posted Jul 11, 2013can someone help me? im new to this plugin. http://i.imgur.com/UphOQp0.png
is what it looks like when i use it. Its missing chunks all over. like a view of my whole spawn area is missing.
how to i configure it so that u can see my whole used map?
http://208.96.66.174:8123/
-
View User Profile
-
Send Message
Posted Jul 11, 2013@MoldySpore , that sounds fantastic. Yeah when doing a full render I'm used to seeing 50-65% RAM. Will give it a try. Thanks :)
-
View User Profile
-
Send Message
Posted Jul 10, 2013@Vivi_Coral
Hey, try the latest alpha of Dynmap, 1.9 http://mikeprimm.com/dynmap/builds/dynmap/dynmap-HEAD.jar
I outlined my success with it here: http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/page__st__1220#entry23302739
I was able to reduce my ram usage significantly. Between that and the latest Craftbukkit version (Which fixes the ocelot spawning) my server no longer eats up all the ram it has allocated. During night cycles it still spikes pretty high (50%+) but once day comes around it goes back down.
-
View User Profile
-
Send Message
Posted Jul 10, 2013I can see people are experiencing the same problem I am below. I can confirm to you guys (Newpoman, MoldySpore, CubeNation) that I run a Debian (Unix/Linux) server and Dynmap is exhausting my Dedicated Server's 8GB of RAM after about 1-2 hours of doing a full render.
My world is border limited to 10000 circular. I have v1.8-alpha-3 and after about 1-2 hours doing a full render on the highest HD level on my main Overworld it exhausted my 8GB of RAM. I've now (9:30pm BST) updated to 1.8-786.
The problem I have is that my 3D map and 2D map are quite a bit different. See the main world at http://bywatercraft.co.uk:8123 . There are areas in 2D that have not been rendered in 3D correctly yet. I know 3D is more intensive but it barely updates any more even after a full render, which now can't complete due to RAM exhaustion.
Edit: And now after 15 minutes I can see Dynmap has gone offline again. Would it be worth me deleting all the tiles of the 3D map via dynmap command and asking it to do a full render again?
But I can see a lot of work has gone into Version 1.8: http://dev.bukkit.or...files/111-v1-8/ , you are doing a great job guys :)
-
View User Profile
-
Send Message
Posted Jul 10, 2013@Newpoman
Glad I'm not alone. I was just checking which of the 3 Updates I did today could case my problems. I think I've found it. I've used the alpha-1 for some time now without any problems. I already had some problems with the alpha-2 back then, I remember that now too...
Seems like there was some change keeping chunks loaded! We're actually at 20k chunks with only 11 users on the map. That's way to much ;-) This would for sure be the reason for your server eating up so much RAM, Newpoman.
@ Dynmap Team: Please take a look into the changes after alpha-1 to fix that. Thanks!
-
View User Profile
-
Send Message
Posted Jul 9, 2013@Maewyn16 hee hello i had the same problem with my host. the problem in my case whas that the host has a different port for dynmap. i did contact the host en got the port adress.
sorry for my bad english but try contacting the host end ask if they have a port for dynmap, in my case it whas 28888 instead of 8123
-
View User Profile
-
Send Message
Posted Jul 9, 2013@Maewyn16
I too have been having this issue i changed the port and ip in the config to see if that corrected the issue but alas it has not if anyone figures this out and why its doing that please let me know until i figure it out my server is without dynmap :(
-
View User Profile
-
Send Message
Posted Jul 9, 2013@Maewyn16 Yeah! Im having the exact same problem!
-
View User Profile
-
Send Message
Posted Jul 9, 2013I'm new to servers and plugins, and having some trouble getting Dynmaps to work for me. My server is hosted through a 3rd party (McPro). I have my server set as a Bukkit server and installed dynmaps to plugins directory, but trying to load the page with my server's IP and the port 8123 shows me someone else's map. My server's port is 25615, but when I try to load the page using my server's IP and port, i get a "no data received" error. I tried going in the config file and changing the port listed in there to my server's port number, saving, restarting server, but still getting the same error. I'm able to use the in-game commands to render my world and it says it's rendering, I just don't know how to see the map in my browser. Some help please?
-
View User Profile
-
Send Message
Posted Jul 8, 2013How do you set a Spout texture pack?
-
View User Profile
-
Send Message
Posted Jul 8, 2013@Newpoman
That wouldn't surprise me. Things have been pretty screwed up since 1.6. Nothing but headaches.
-
View User Profile
-
Send Message
Posted Jul 8, 2013I think its on bukkit or mojangs end... looks like something wrong with the player-move-event