Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Jul 3, 2013I just threw away my dynmap data because it made lines of green land through snowy areas(which where covered in snow, but not on the dynmap) and also some forrests weren't rendered, and the map contained alot of green squares.
I am now rendering a new map, and noticed green squares popping again e.g.: www.evolutionofcraft.net:8123 @ x:1682 y:-1070 And in the area south of the spawn(the biggy snowy islands) there are loads of the green squares
I am using the v1.8-alpha-2 dynmap and my bukkit version: CraftBukkit version git-Bukkit-1.5.2-R1.0-3-g3fa57f6-b2795jnks (MC: 1.6.1) (Implementing API version 1.6.1-R0.1-SNAPSHOT)
As far as I can see the stripes are gone now, but this green squares are still popping and aren't supposed to be green at all. I will report back when the map is done rendering(and prolly fill in a ticket for you as a bug)
Aside from this, I love the plugin.
[EDIT]
Now it is done rendering, I see a smallish stripe at x: 1000 y: 1584, and I can only fix that by rerendering that piece overthere
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Posted Jul 3, 2013Why do people have to be so arrogant =/
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Posted Jul 2, 2013Please Update 1.6
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Posted Jul 1, 2013Is there any way or any extension that can be installed that would limit what players saw on the dynmap to only what they have explored in game?
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Posted Jul 1, 2013@throwaway13
Yes i am
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Posted Jun 30, 2013Nope didn't port forward but I will now Is it TCP / UPD both? I'm quessing
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Posted Jun 30, 2013@absthatsme
Is port 8123 forwarded properly?
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Posted Jun 29, 2013is there anyway that my friends/players can view my localhost:8123? I tried giving them the link http://{myipadress}:8123 but it didnt work for them
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Posted Jun 29, 2013-
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Posted Jun 29, 2013I need some help with login support.
In the past I had it working that players could only see themselves when logged in but nowadays even logged in players can't see themselves ... I added dynmap.playermarkers.seeall permissions but still can't see anyone.
How to fix this ?
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Posted Jun 29, 2013Hi, a server i have been on has it like you can hide some worlds and rename them to show the name of the world they want it to be, they also can do like the place you chose world to look at is locked there by default, how do i do that?
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Posted Jun 28, 2013@L3Y3RO
Are you port forwarding on your router?
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Posted Jun 28, 2013alright after doing a bunch of tests with trying to set up my dokurcraft texturepack, i got 2 render types, displayed on this link: the difference, is i tried exporting the file etc. and the different tiles are just that, link
http://darkrealms.mc-unite.com:8123/
original error:
https://github.com/webbukkit/dynmap/issues/1342
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Posted Jun 28, 2013Can someone help? Only local host works other than that the address for others to see the map does not
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Posted Jun 27, 2013I am having a problem where when I add dynmap to my website the highlights in the sidebar do not show up as well as the as the arrows for up and down
http://valcraft.net/map
ok .. just found out it may be something with my browser .. I can go to the map directly and it works correctly .. now .. if I open http://valcraft.net/map in chrome then it works correctly ..
Just in case anybody else has this problem .. I fixed it by deleting my IE temporary files, cookies, history, download history and form data .. I may not have had to remove all of them .. but that is what I did and it now works.
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Posted Jun 27, 2013@CayleRose
Install the WorldBorder plugin, set a border and use the fill/trim command to generate the missing pieces of your map. Check http://dev.bukkit.org/bukkit-plugins/worldborder/
Then run a full render for your Dynmap to have it updated. Check http://dev.bukkit.org/bukkit-plugins/worldborder/pages/commands-and-permissions/
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Posted Jun 27, 2013Somebody message me why my maps turn out like this: http://s22.postimg.org/eqd6jcexc/Untitled.jpg
Thank you!
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Posted Jun 27, 2013Currently having an issue where I believe I configured it to link with my server correctly, however when I go to dynmap within my web browser, I get this:
"Directory: /
tiles/ 0 bytes Jun 27, 2013 6:58:14 PM"
Please help. ):
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Posted Jun 27, 2013@adamwbb
Depends on the size of your worlds, and quality settings.
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Posted Jun 27, 2013i wonder should dynmap be taking up 400gb
im removing dynmap since the plugin broke and starting fresh but when deleting the file which i started 13 hours ago the dynmap folder itself is at 400gb out of the 1TB drive.