Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Jun 27, 2013could you add a feature so the world stops generating when it reaches the world border? or is this already possible?
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Posted Jun 26, 2013Is there a command to show every possible player on the map? I want it so that on server restart, every player is shown again (if they had previously done /dynmap hide)
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Posted Jun 26, 2013is it just me or can anyone else not access the page where to actually see the map
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Posted Jun 26, 2013Hello! I'm part of one of the servers.. And with the coming update, we were planning to create a new additional map... As a background- our server provides /dynmap hide to certain groups of donators and people, so we wanted to ask - is there anyway to disable /dynmap hide in only one map - what i mean is, even if the person did /dynmap hide in one world, and he changes to the desired world where /dynmap hide is disabled - he is shown on the map
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Posted Jun 25, 2013Hey, where can I see what version of DynMap is installed on my server?
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Posted Jun 25, 2013Strange. My maps have been working for the better part of 2 years now. Suddenly yesterday, my map renders in all black. There is nothing listed under Map Types or Players. The compass is there as well as the +/- buttons on top-left. Everything else is black. I moved my dynmap folder and started fresh with the same thing. Anyone else see this?
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Posted Jun 22, 2013does anybody know how we could pull the player list information from dynmap web so it can be placed anywhere on the site we want to .. for example we would like to have a list of players on the front page of or forum .. without the map being on the front page .. I would like to do it this way so I don't have to have another plugin for this feature
That being said .. do you think you could add a page in the web server for dynmap so if we go to our url with /pl at the end it would print the player list that is in the sidebar so for example my map Is http://map.valcraft.net .. so if you type http://map.valcraft.net/pl you would get the player list
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Posted Jun 22, 2013@GgnoreZz
lol i was hoping you'd catch something wrong with one of my configs :/
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Posted Jun 22, 2013@N1T3SLAY3R
:/ Do you have a solution :/
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Posted Jun 22, 2013@GgnoreZz
i am having my server hosted for me by a friend, he owns a mac, and i'm running the server on spigot. I did update the issue page with more info, please see :P https://github.com/webbukkit/dynmap/issues/1342
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Posted Jun 22, 2013Hey! I have full rendered the whole map. I have a griefing server and therefore i want disable loading new things on it (so if a player build something that wont come up on the dynmap).
Is there a way to do that?
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Posted Jun 22, 2013WARNING Task #281 for Dynmap-Essentials v0.40 generated an exception
Got this warning
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Posted Jun 22, 2013@N1T3SLAY3R
Probably write permissions to the directory, what operating system is your server using? Is it your own server or are you renting one?
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Posted Jun 21, 2013Will someone help me out? with the error i am receiving with the error:
Directory: /
config.js 0 bytes Dec 31, 1969 4:00:00 PM css/ 0 bytes Dec 31, 1969 4:00:00 PM gettiles.php 0 bytes Dec 31, 1969 4:00:00 PM images/ 0 bytes Dec 31, 1969 4:00:00 PM inactive.html 0 bytes Dec 31, 1969 4:00:00 PM index.html 0 bytes Dec 31, 1969 4:00:00 PM js/ 0 bytes Dec 31, 1969 4:00:00 PM login.html 0 bytes Dec 31, 1969 4:00:00 PM robots.txt 0 bytes Dec 31, 1969 4:00:00 PM standalone/ 0 bytes Dec 31, 1969 4:00:00 PM tiles/ 0 bytes Dec 31, 1969 4:00:00 PM up.aspx 0 bytes Dec 31, 1969 4:00:00 PM up.php 0 bytes Dec 31, 1969 4:00:00 PM version.js 0 bytes Dec 31, 1969 4:00:00 PM
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Posted Jun 21, 2013@elpigg
alright, this time i checked the log right after i started the render and found a spamming amount of this 2013-06-21 21:13:41 [INFO] N1T3SLAY3R issued server command: /dynmap fullrender 2013-06-21 21:13:42 [SEVERE] [dynmap] Error writing hash file - plugins/dynmap/web/tiles/world/flat_4_-5.hash (that error repeats with different hashes constantly) What to do/what would cause this?
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Posted Jun 21, 2013@elpigg
alright, i have tried that before but ill do it again, and in the past its worked fine, but I've been trying to optimize it to the highest quality possible. As for the texture pack, its in winrars.zip position. sitting in the texture packs folder, should it be like that?
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Posted Jun 21, 2013@N1T3SLAY3R
Since there are tiles and hash files already in your tile directory, do the following:
Also, does it render properly without the texture pack? Have you tried this before?
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Posted Jun 21, 2013still looking for help for this >.> https://github.com/webbukkit/dynmap/issues/1342
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Posted Jun 21, 2013Hello there,
First of all, you'll have to excuse me for not reading through the source code to answer my own question, but my schedule is pretty full at the moment.
I moved the "web" directory to my apache webroot, and disabled the internal webserver. Everything worked fine except webchat. After chmodding the "standalone" directory to 777 my problem was solved.
Now, is it okay to change the permissions back to 664 for files and 775 for the directory? The json files are already created, so I don't see any reason to keep the rights on 777, as it poses a security threat. Please correct me if I'm wrong, I'm not sure whether the extra rights are required for other tasks or not.
If the above is true, wouldn't it be better to add empty json files to the "standalone" directory when loading the dynmap jar for the first time, or when the json files don't exist? This way the directory does not need to be chmodded after moving it to a different directory (e.g. apache webroot).
It would save some people the trouble of figuring out why webchat doesn't work, and it would shorten your github wiki aswell.
Thank you for your time :)
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Posted Jun 20, 2013Hello!, I would like some help... When i go to view my map via browser it shows up like this:
The Error
How do i fix this??