Speciale Particel Locations Effecter

Console: YES

Speciale Particel Locations Effecter (Note the maximum visibility)
  • [IC904<direction>] <effectData,startX:startY:startZ,endX:endY:endZ>
    On and next Off or Off and next ON
  • [IC905<direction>] <effectData,startX:startY:startZ,endX:endY:endZ>
    On Off or Off ON
    • effectData = <effectName:SoundID:spreadX:spreadY:spreadZ:spreadSpeed:amount>
      • effectName, is required (set all effectData Parameter or only effectName)
        • HugeExplosion
        • LargeExplosion
        • FireworksSpark
        • Bubble
        • Suspend
        • DepthSuspend
        • TownAura
        • Crit
        • MagicCrist
        • Smoke
        • MobSpell
        • MobSpellAmbient
        • Spell
        • InstantSpell
        • WitchMagic
        • Note
        • Portal
        • EnchantmentTable
        • Explode
        • Flame
        • Lave
        • FootStep
        • Splash
        • Wake
        • LargeSmoke
        • Cloud
        • RedDust
        • SnowballPoof
        • DripWater
        • DripLava
        • SnowShovel
        • Slime
        • Heart
        • AngryVillager
        • HappyVillager
      • soundID = 0-162 or 200-211 (0 Sound disable) Sound ID Numbers
      • spreadX = spread X Axis
      • spreadY = spread Y Axis
      • spreadZ = spread Z Axis
      • spreadSpeed = set Double or Integer for spread Speed
      • amount = set amount for ParticelEffect
    • startX:startY:startZ = 198:31:64 is Start Location, is required
      • set 0 for start Location Block+Lever Direction or number for set start on Y Location
    • endX:endY:endZ = 201:31:67 End Location (set 0 for Block+Lever Direction Location)