Speciale Particel Locations Effecter
Console: YES
Speciale Particel Locations Effecter (Note the maximum visibility)
- [IC904<direction>] <effectData,startX:startY:startZ,endX:endY:endZ>
On and next Off or Off and next ON
- [IC905<direction>] <effectData,startX:startY:startZ,endX:endY:endZ>
On Off or Off ON
- effectData = <effectName:SoundID:spreadX:spreadY:spreadZ:spreadSpeed:amount>
- effectName, is required (set all effectData Parameter or only effectName)
- HugeExplosion
- LargeExplosion
- FireworksSpark
- Bubble
- Suspend
- DepthSuspend
- TownAura
- Crit
- MagicCrist
- Smoke
- MobSpell
- MobSpellAmbient
- Spell
- InstantSpell
- WitchMagic
- Note
- Portal
- EnchantmentTable
- Explode
- Flame
- Lave
- FootStep
- Splash
- Wake
- LargeSmoke
- Cloud
- RedDust
- SnowballPoof
- DripWater
- DripLava
- SnowShovel
- Slime
- Heart
- AngryVillager
- HappyVillager
- soundID = 0-162 or 200-211 (0 Sound disable) Sound ID Numbers
- spreadX = spread X Axis
- spreadY = spread Y Axis
- spreadZ = spread Z Axis
- spreadSpeed = set Double or Integer for spread Speed
- amount = set amount for ParticelEffect
- effectName, is required (set all effectData Parameter or only effectName)
- startX:startY:startZ = 198:31:64 is Start Location, is required
- set 0 for start Location Block+Lever Direction or number for set start on Y Location
- endX:endY:endZ = 201:31:67 End Location (set 0 for Block+Lever Direction Location)
- effectData = <effectName:SoundID:spreadX:spreadY:spreadZ:spreadSpeed:amount>