Simple Particel Effecter
Console: YES
Simple Particel Effecter (Note the maximum visibility)
- [IC900<direction>] <effect,effectid,Integer1,Integer2>
On and next Off or Off and next ON
- [IC901<direction>] <effect,effectid,Integer1,Integer2>
On Off or Off ON
- effect = Bukkit API Effects is required
- blaze_shoot
- bow_fire
- click1
- click2
- door_toggle
- ender_signal
- extinguish
- ghast_shoot
- ghast_shriek
- mobspawner_flames
- potion_break
- record_play
- smoke
- step_sound
- zombie_ chew_iron_door
- zombie_chew_wooden_door
- zombie_destroy_door
- effectid = Bukkit API Material ID Number is required
- (not SubID) and for RECORD_PLAY DiskID Number 2256-2267
- Integer1 = from height (CommandBlock) - Default 0
- Integer2 = set Multiple Direction + expanse (,x-10 or z30 etc.)
- vertical and horizontall - Default 0
- effect = Bukkit API Effects is required
- WARRNING !! set RECORD_PLAY and set Integer2 then set multiple Sounds
- set effectid 0 for DiskID Number and then Stop DiskPlay on Position