Simple Particel Effecter

Console: YES

Simple Particel Effecter (Note the maximum visibility)
  • [IC900<direction>] <effect,effectid,Integer1,Integer2>
    On and next Off or Off and next ON
  • [IC901<direction>] <effect,effectid,Integer1,Integer2>
    On Off or Off ON
    • effect = Bukkit API Effects is required
      • blaze_shoot
      • bow_fire
      • click1
      • click2
      • door_toggle
      • ender_signal
      • extinguish
      • ghast_shoot
      • ghast_shriek
      • mobspawner_flames
      • potion_break
      • record_play
      • smoke
      • step_sound
      • zombie_ chew_iron_door
      • zombie_chew_wooden_door
      • zombie_destroy_door
    • effectid = Bukkit API Material ID Number is required
      • (not SubID) and for RECORD_PLAY DiskID Number 2256-2267
    • Integer1 = from height (CommandBlock) - Default 0
    • Integer2 = set Multiple Direction + expanse (,x-10 or z30 etc.)
      • vertical and horizontall - Default 0
  • WARRNING !! set RECORD_PLAY and set Integer2 then set multiple Sounds
  • set effectid 0 for DiskID Number and then Stop DiskPlay on Position