Simple Particel Locations Effecter
Console: YES
Simple Particel Locations Effecter (Note the maximum visibility)
- [IC902<direction>] <effect,effectid,startX:startY:startZ,endX:endY:endZ>
On and next Off or Off and next ON
- [IC903<direction>] <effect,effectid,startX:startY:startZ,endX:endY:endZ>
On Off or Off ON
- effect = Bukkit API Effects is required
- blaze_shoot
- bow_fire
- click1
- click2
- door_toggle
- ender_signal
- extinguish
- ghast_shoot
- ghast_shriek
- mobspawner_flames
- potion_break
- record_play
- smoke
- step_sound
- zombie_ chew_iron_door
- zombie_chew_wooden_door
- zombie_destroy_door
- effectid = Bukkit API Material ID Number is required
- (not SubID) and for RECORD_PLAY DiskID Number 2256-2267
- startX:startY:startZ = 198:31:64 is Start Location, is required
- set 0 for start Location Block+Lever Direction or number for set start on Y Location
- endX:endY:endZ = 201:31:67 End Location (set 0 for Block+Lever Direction Location)
- effect = Bukkit API Effects is required
- WARRNING !! set RECORD_PLAY and set endLocation > startLocation then set multiple Sounds
- set effectid 0 for DiskID Number and then Stop DiskPlay on Position (or JukeBox)
Bsp:
BlockLever Location = 198:31:64
mtpic [ic902s] smoke,0,0 (set Smoke 198:31:64)
mtpic [ic902s] smoke,0,10 (set Smoke 198:41:64)
mtpic [ic902s] smoke,0,10,0 (set Smoke 198:41:64)
mtpic [ic902s] smoke,0,0,201:31:64 (set Smoke 198:31:64 to 201:31:64)
mtpic [ic902s] smoke,0,5,201:31:64 (set Smoke 198:36:64 to 201:31:64)
mtpic [ic902s] smoke,0,168:41:67,201:31:64 (set Smoke 168:41:67 to 201:31:64)
mtpic [ic902s] record_play,2256,168:41:67 (set PlayRecord 168:41:67)
mtpic [ic902s] record_play,0,168:41:67 (stop PlayRecord 168:41:67)
jukebox may be to position, but does not have