Simple Particel Locations Effecter

Console: YES

Simple Particel Locations Effecter (Note the maximum visibility)
  • [IC902<direction>] <effect,effectid,startX:startY:startZ,endX:endY:endZ>
    On and next Off or Off and next ON
  • [IC903<direction>] <effect,effectid,startX:startY:startZ,endX:endY:endZ>
    On Off or Off ON
    • effect = Bukkit API Effects is required
      • blaze_shoot
      • bow_fire
      • click1
      • click2
      • door_toggle
      • ender_signal
      • extinguish
      • ghast_shoot
      • ghast_shriek
      • mobspawner_flames
      • potion_break
      • record_play
      • smoke
      • step_sound
      • zombie_ chew_iron_door
      • zombie_chew_wooden_door
      • zombie_destroy_door
    • effectid = Bukkit API Material ID Number is required
      • (not SubID) and for RECORD_PLAY DiskID Number 2256-2267
    • startX:startY:startZ = 198:31:64 is Start Location, is required
      • set 0 for start Location Block+Lever Direction or number for set start on Y Location
    • endX:endY:endZ = 201:31:67 End Location (set 0 for Block+Lever Direction Location)
  • WARRNING !! set RECORD_PLAY and set endLocation > startLocation then set multiple Sounds
  • set effectid 0 for DiskID Number and then Stop DiskPlay on Position (or JukeBox)

Bsp:
BlockLever Location = 198:31:64
mtpic [ic902s] smoke,0,0 (set Smoke 198:31:64)
mtpic [ic902s] smoke,0,10 (set Smoke 198:41:64)
mtpic [ic902s] smoke,0,10,0 (set Smoke 198:41:64)
mtpic [ic902s] smoke,0,0,201:31:64 (set Smoke 198:31:64 to 201:31:64)
mtpic [ic902s] smoke,0,5,201:31:64 (set Smoke 198:36:64 to 201:31:64)
mtpic [ic902s] smoke,0,168:41:67,201:31:64 (set Smoke 168:41:67 to 201:31:64)

mtpic [ic902s] record_play,2256,168:41:67 (set PlayRecord 168:41:67)
mtpic [ic902s] record_play,0,168:41:67 (stop PlayRecord 168:41:67)
jukebox may be to position, but does not have