RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted Apr 23, 2015Things that should stack don't seem to stack with furnace recipes. For example furnace recipe for nether rack -> nether brick. You have to take the finished 1 nether brick away from the result slot or it won't smelt more.
Also I still get random non working furnace recipes where you have to break the furnace and place a new one to get the recipe working. But ... no new info on that.
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Posted Apr 15, 2015you are so awesome
Thank you so much for this. I have been looking for something like this forever!!!
edit just wanted to add that I really appreciate you including the html pages too. saved me a bunch of time.
Stop by in play anytime.
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Posted Apr 15, 2015Ill give it a shot and let you know
Thanks
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Posted Apr 15, 2015@jeffro1001
Something like this should work:
Let me know if that doesn't work or you have any other issues/questions.
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Posted Apr 15, 2015This looks like a great plugin.
I've been playing around with it today, but I cannot figure out how to accomplish what I need to do with it.
I'll explain my situation so you can better understand what I'm trying to do.
I use the EpicBoss plugin to create custom boss mobs.
This addon has the ability to configure custom drops that you can name whatever you want, with the display name being whatever color you want.
One of my bosses drops glowstone dust with the custom name §aHealing Dust. Giving the display name of the drop a green color.
I know that players have the ability to rename items, but they dont have the ability to give the renamed items a color ( which is why I color the boss drops )
I want to be able to use this custom drop in a recipe, but I want to make sure that the player has to use the custom named dust and not just pain glowstone dust.
It looks like this addon has the ability to configure the output of the recipe with different color names and lores, but I cannot figure out how to set up the recipe where the ingredients require special colored display names.
Is this even possible?
If so could you give me an example of a recipe that would use 3 §aHealing Dust and 1 stick to have an output of a wood hoe with a custom name §aStaff of healing ?
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Posted Apr 2, 2015Im using this Recipe:
but i can still smelt every stick, without an custom name, how can i fix that?
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Posted Apr 1, 2015@haveric
I believe you can, although i am no java programmer myself, i've seen it though.
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Posted Apr 1, 2015@SirSchinken
Add multiple lines of lore flags such as:
@XInstinctX
Not that I can think of. Let me do some research and see if this is even possible and I'll get back to you when I know more.
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Posted Apr 1, 2015@haveric
Alright last thing, any flags to change the damage?
Like i want to make a Stone Hoe that does +3 Damage and then I want to also make a Hardy Stone Hoe that does +4 Damage.
Is there anyway other than whacking a set enchantment on it?
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Posted Apr 1, 2015is there a way to add multiple lore lines to an result/crafting item?
Edit: Does furnance support @ingredientcondition & custom result items? cause i cant get it to work
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Posted Mar 31, 2015@XInstinctX
I just did some testing and when I try to smelt one of these recipes in an already placed furnace, it smelts normally. If I place a new furnace and add fuel to it (as a user without the permission), it correctly blocks the recipe. This is due to how furnaces currently handle custom recipes by checking the last person who fueled a furnace. There seems to be a bug related to not remembering the fueler between server restarts which I will be looking into.
There will still be ways to get around the permission though for furnaces with the current implementation as someone else who has the permission can just add all of the fuel. There is certainly room for improvement here, but it is more difficult due to furnaces being shared inventories.
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Posted Mar 31, 2015@haveric
No errors
http://jpst.it/xQMI
I believe i've done it correct as the Combine and Craft require the perm but the smelt doesn't.
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Posted Mar 31, 2015@XInstinctX
It should work, yes. Can you provide your entire recipe file and any errors you are getting in the console?
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Posted Mar 31, 2015Does @permission work on SMELT recipes? I'm trying to deny vanilla smelt recipes to people that don't have the command. And yes i have @overide.
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Posted Mar 31, 2015@Farvall
Can you send me your full recipe file?
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Posted Mar 31, 2015Hi, I'm having a trouble with removing some recipies. My code is as follow:
@remove craft wood + air + wood wood + wood + wood
and I have an error: File: ZnoweCraftingi line 531 Fatal: Flag @remove only works on recipes! line 535 Fatal: Recipe was not added! Review previous errors and fix them. TIP: Warnings do not prevent recipe creation but they should be fixed as well!
Also, using /rmextract command I have following output: "No recipes to extract" But loading RecipeManager plugin says that it processed 321 recipes.
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Posted Mar 27, 2015@ReeferX7
Can you provide a snippet of your log with the full error in it? Are you getting this only after people are logging in or with any specific action (smelting, crafting, etc.)? What version of Bukkit/Spigot are you using? What's your onlinemode set to?
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Posted Mar 27, 2015Hellow @haveric how can i disable this:
WARN Plugin attempted to establish connection https://api.mojang.com/profiles/minecraft in main server thread
Spam my console!
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Posted Mar 25, 2015@Camaroz1
There is no wait time on crafting recipes and that's not something that can be easily added.
You could craft something that requires smelting and then set a long time on the smelting of that item though.
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Posted Mar 25, 2015Add Feature: Need x time for craft is done (im going to do a blueprint with this plugin)
And a admin cmd to finish it immediately