RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted May 29, 2015@xH3LLRAIZ3Rx
You should be able to use the PotionItem flag to create custom potions, but I'll need to do some testing to make sure it plays nice with brewing recipes.
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Posted May 29, 2015@haveric
When will you be able to support actual Potion effects that apply to said Water
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Posted May 29, 2015@MinecraftAdmin
Brewing support is very early in development so expect to see some things not working 100% there for a while. With that said, I've gone through and fixed most of the issues, but there is still a pretty big issue that I will be looking into before the next version gets released.
The example you gave with multiple results will not work as the ingredient only matches the first one. When the next version gets released, the following will work:
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Posted May 28, 2015No matter how I define the recipes (use different ingredients, different flags) it always tells me that my brewing recipes are duplicates of the very first recipe I created, and remove those recipes.
Also this test recipe doesnt seem to be working. It only gives me the result of Beer, and not ale http://pastebin.com/4pA6Xrg5 Any help would be appreciated :)
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Posted May 27, 2015@LackAuraZ
RecipeManager only supports economies that are supported by Vault. It looks like UltimateCore is implementing its own economy separate from that, which means it will not be supported.
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Posted May 24, 2015UltimateCore v2.1.4 - Minecraft Server 1.8.3
Console:
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Posted May 24, 2015@LackAuraZ
Are you getting any errors in the console or messages from RecipeManager? What version of Bukkit/Spigot are you using? What version of RecipeManager and UltimateCore are you using?
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Posted May 24, 2015Plugin not loading with Ultimate Core. :/
http://dev.bukkit.org/bukkit-plugins/ultimate_core/
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Posted May 23, 2015@haveric
it worked!
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Posted May 23, 2015@xH3LLRAIZ3Rx
Try adding "@displayresult first" after the @override. Without that, it assumes you are using the multiple ingredients with the chance flag and showing them as a single result.
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Posted May 22, 2015why when making this item does it show a chest with a 0?
heres my item
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Posted May 22, 2015Hello! I don't know if this is a bug or not, but it seems worth reporting.
Whenever I smelt an item and try to give it a custom name and lore, they do not appear, It works just fine on crafted items as well. Any help?
Thanks!
Update: It worked for a few minutes, then suddenly stopped again. What's going on?!
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Posted May 21, 2015@Sean_Amor
What items are you using for the scripts and how are they being created?
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Posted May 21, 2015I have a plan for a quest script like the following: An npc requests a set number of one item, for a prize.
Will this plugin help me prevent players from cheating by crafting the item. I want to be able to hide the requested items through out the game so they will have to find them vs. crafting them.
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Posted May 21, 2015@Paul3820999
I'm not sure that I can, but I will look into this some more and let you know if there's anything I find. If you know of any other plugins that do this, that would probably help speed up the process.
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Posted May 21, 2015Hi Author, can you add item hide ench? (NBT)
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Posted May 19, 2015@icewing2012
Take a look at the rmextractrecipe command. It exports the item in hand in a format that shows how it would be used as an ingredient and as a result. Being able to create a full recipe though would be interesting. I might play around with that to see how well it works.
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Posted May 19, 2015would it be possible to add a command that would look at your hand and generate a recipe file, then you could add the ingrediants by placing them in a certain part of your inventory. just an idea which would help people like me who use other plugins to make custom items and have items made already.
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Posted May 18, 2015@jalu14
Just tested it in the latest spigot and it still works. What's probably happening is that you are using a furnace that already has fuel in it. Try placing a new furnace or replacing the fuel to fix the permissions.
Furnace recipes are hard to deal with as they are shared crafting and the api support is limited. They will probably have quirks like this for quite a while, but I am always trying to improve them were I can.
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Posted May 18, 2015@jalu14
I'll have to re-test it for the latest spigot. What kind of data do you want to add to items? You can already do quite a lot with the current flags.