RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted Jul 4, 2015@RagingCat
Whoops, looks like I forgot to update the config version. At the top of config.yml, change the version number to 2.5 and it will stop complaining. (Edit: I'll have this fixed for the next release. As long as you see recipe-comment-characters in there, you can safely ignore the message.)
For empty lore lines, I believe the only way to do this is to use a color like this:
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Posted Jul 3, 2015@haveric
Thank you, that was really helpful. :)
I don't have any other questions (yet, lol). I'll edit this comment if I come up with a problem.
EDIT: the new update made me feel like you're spying on our recipes hahaha I was literally making sugar into flour then I saw the update changes. Also the 2.5 version says I have outdated config.yml even thought I deleted it (I even deleted the whole folder)
BTW. how do you skip a line in lore?
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Posted Jul 3, 2015@RagingCat
You'd want something like this:
You can change up how you're creating the ingredients however you want and you can add any number of results that you want as well. Let me know if you need any more help or just want to know if something is possible with RecipeManager.
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Posted Jul 3, 2015@haveric
Thanks, one more question. Can I use the same item for example cobblestone with different lore to craft different items. By that I mean if I use cobblestone with lore "test1" I can craft a furnace or something, but if I use cobblestone with lore "test2", then I can craft let's say stairs.
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Posted Jul 2, 2015@RagingCat
You will want something like this:
You'll have to add all of the recipes you want to add the lore/permission to, but this should be pretty easy with the /rmextract command.
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Posted Jul 1, 2015@haveric
Where do I add the permission? Do I make a new smelting recipe that is same as vanilla for my case and just add the permission to that?
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Posted Jul 1, 2015@daryllooi
I don't believe this is possible with RecipeManager at this time. There might be a plugin that does this based off of custom lore, but I haven't looked into that.
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Posted Jul 1, 2015@RagingCat
There isn't an easy way to apply a lore to all recipes, but you can export all recipes using /rmextract and copy that file out of the disabled folder. Enable the @Override at the top of this file in order to override the existing recipes. Then just add the following after each result
Note that by adding the crafted by lore, they will not stack if crafted by two different people.
For the permissions, add
where foo.bar is the permission node you want to have access to that recipe. If you get stuck, let me know and I'll see if I can help more.
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Posted Jul 1, 2015@haveric
How do I make food that give different hunger bars back?
( I already made the recipe I just want to customize the amount of hunger returned )
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Posted Jul 1, 2015@haveric
I want vanilla recipes to be with permissions. The shared inventory thing is not a problem.
Also is there a way to make every single item crafted to have an additional lore line with text showing the name of the player who crafted the item?
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Posted Jun 30, 2015@MinecraftAdmin
I know you guys are eagerly waiting, but I want to make sure what I release isn't going to break anything and I've had very little time to actually sit down and work on this until just recently.
@RagingCat
You can, but due to furnaces being a shared inventory, it would be quite easy to get around them with only one person needing the permission.
Did you want to have vanilla recipes require a permission or some new custom recipes?
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Posted Jun 30, 2015@MinecraftAdmin
same :D
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Posted Jun 30, 2015Can this plugin be used to set permissions on smelting items?
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Posted Jun 30, 2015Anxiously looking forward to expanded custom brewing functionality :D
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Posted Jun 28, 2015@zarakh01
Unfortunately, this isn't as easy as it sounds. Furnaces don't have the best API support at this time. (and probably never will on Bukkit, but I'm always looking to improve things where I can)
@TheMercury199
They actually do support names, but it doesn't have any way to prevent any other item of that type from smelting and there are issues with permissions that break recipes. Your method is probably the best workaround at this time.
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Posted Jun 28, 2015@zarakh01
So, I found this issue, and elected the way to solve it was to apply damage values to the items as crafting doesn't recognize names currently. So like use quartz:1 for iron chunk.
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Posted Jun 25, 2015I seem to have a problem with furnaces, i noticed a ticket that states the issue i am having but because it doesnt seem to have been fixed yet, i will post it here in case it has been forgotten. When i set a recipe to smelt quartz with the required name of Iron Chunk, the furnace still accepts normal quartz as well as the named version.
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Posted Jun 24, 2015@haveric
Thanks, take as much time as you need.
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Posted Jun 23, 2015@haveric
we don't have custom furnace recipes, but we can't shift click vanilla non-fuel furnace-able items anymore (at least potatoes, i'll try later with other stuff) but we can manually place them in no problem
if you still need my recipe file that has only craft recipes in it, i can send that
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Posted Jun 23, 2015@0ct0ber
Not at this time, but you could use RecipeManager to add attributes from ItemLoreStats.