RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted Mar 15, 2015I'm using exactly that for sure and it's still not working . I uninstalled the plugin and re-installed it for the odd chance that would would be the solution but still having an issue. Good work though you seem to really help people out in the comment section unlike a lot of plugin developers :)
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Posted Mar 15, 2015@pilvimaa
Double check that however you are creating the monster eggs with names that they match exactly to the ingredientcondition name.
I used the following and it worked as expected:
If the monster egg recipes are correct and it's still not working, try testing it with only RecipeManager running as it might be a plugin conflict. If it still doesn't work, let me know and I'll see if I can help more.
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Posted Mar 15, 2015Furnace recipies seem bugged after some update:
I never get cookies named "Onnenkeksi" (fortune cookie). They are always normal cookies.
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Posted Mar 14, 2015@Andonn
Crafting a recipe and using /give are two completely different interactions and do not work the same. I am discussing the issue in a bug report with Spigot.
No you cannot hide the "You will get a random item", because that would then allow you to pick up an ingredient and put it back in order to eventually get the result you want, which completely negates the randomness.
@Syrmor
The following is working for me:
If that is exactly what you are using and it doesn't work, let me know and I can help diagnose the issue further.
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Posted Mar 14, 2015I'm just trying to simply remove the recipe for hoppers. My file looks like this @override @remove
craft iron_ingot:0 + air + iron_ingot:0 iron_ingot:0 + chest:* + iron_ingot:0 air + iron_ingot:0 + air
hopper:0:1
It is in the recipes folder and I've also tried it without the @override flag but it still doesn't work. I'm up to date on spigot and the plugin. Any ideas? Thanks in advance
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Posted Mar 14, 2015Is there any way to hide the "You will get a random item" and just have it show an item, without showing the possible results
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Posted Mar 14, 2015@haveric
Actually, I don't get that bug when I spawn something in from console using /give name skull 1 3 {SkullOwner:"name",Display:{Name:"§rname"}}
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Posted Mar 14, 2015@haveric
I'm using Spigot :(
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Posted Mar 13, 2015@xH3LLRAIZ3Rx
Start by using /rmextract to get all vanilla recipes. Copy any that use blaze rods into your recipe file.
You'll need to @override the recipe and then use @ingredientioncondition's noname or nometa condition
For example: (pseudo-code as I'm not at a dev machine, I'd suggest copying them exactly from the extracted recipes file)
Let me know if you have any issues with this, I can help more later tonight or this weekend.
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Posted Mar 13, 2015how can i make it where a specific recipe Item cant be used in regular recipes, for example a blaze rod named Reinforced Stick cant be used for any other Recipe
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Posted Mar 13, 2015@haveric
ok thats odd, just went on my server, it seems to only happens when I implement the Recipe, so lets see if MrCookieSlime will be able to fix that with Sensible Toolbox
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Posted Mar 13, 2015@haveric
ok found the issue, its Sensible Toolbox, I contacted the Dev of it to see if he can fix
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Posted Mar 13, 2015@xH3LLRAIZ3Rx
The skull issue is specific to setting the owner and getting the skin to display in the inventory. It's a bug that can only be fixed by Spigot. I'll make sure there's a bug submitted later today if there isn't one already.
For the furnace recipe, what other plugins are you using that would affect the inventory? Can you try it with just RecipeManager installed and see if it works?
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Posted Mar 13, 2015@haveric
if the furnace thing is a bug with Spigot, maybe can you make a version that uses this? https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/FurnaceRecipe.html
and this might fix the skull thingy if you look at it, idk though https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/meta/SkullMeta.html
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Posted Mar 13, 2015@Andonn
I Tried that, and I was not able to put the Nether Star in the Ingredient area of the Furnace
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Posted Mar 13, 2015@Andonn
That should work fine with CraftBukkit. There is a known issue where it doesn't work on Spigot. If you're using CraftBukkit, send me your recipe files and the version of CraftBukkit you are using.
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Posted Mar 13, 2015@xH3LLRAIZ3Rx
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Posted Mar 13, 2015I did
and it crafts a steve head named "Head"
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Posted Mar 13, 2015@haveric
ahh ok, one more thing, how am I able to smelt a Nether Star for example into another item?
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Posted Mar 12, 2015@xH3LLRAIZ3Rx
I feel like you've already asked me this: http://dev.bukkit.org/bukkit-plugins/recipemanager/?page=2#c1341
Here was my response: http://dev.bukkit.org/bukkit-plugins/recipemanager/?page=2#c1342