RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted Mar 11, 2015can you make it where we can make badass Bows that shoot for example Wither skulls?
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Posted Mar 6, 2015@haveric:
Updating fixed it. Thanks again.
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Posted Mar 6, 2015@adw123
That should have been fixed in v2.3.1
Let me know if it doesn't work after updating.
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Posted Mar 6, 2015@haveric:
Looks like it partially works but it doesn't take 8 dirt when the combine completes, only 1. I noticed I have an older version of the plugin though so I'm going to update and try again.
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Posted Mar 6, 2015@haveric:
ah ok, I see.
Thank you.
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Posted Mar 6, 2015@MCer202
Please provide a link to the plugin you are talking about.
@adw123
You can specify the number of items required in a stack for a recipe with the ingredientcondition flag. I didn't have a chance to test this, but I believe this will work. The dirt would have to be all in the same stack in this case though.
Let me know whether that works or not.
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Posted Mar 5, 2015@haveric:
Is it possible to create recipes that use more than 9 items in a stack? I'm trying to create a recipe like this and its telling me I've specified too many items
wood_step + paper + dirt:0:8
Thanks!
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Posted Mar 3, 2015Can you make it so that this supports custom enchantments from enchantapi?
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Posted Mar 2, 2015@altswang
No it does not, you probably want something similar to ItemLoreStats which can be used with RecipeManager. It would be interesting to see an addon to RecipeManager that works similarly to ItemLoreStats, but it is not planned at this time.
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Posted Mar 1, 2015Does this support Attributes like run-speed? I assumed it would be in the Result conditions or shared but I wasnt able to find anything throughout all the configs.
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Posted Feb 27, 2015amazing plugin :) took me a while to get a hang of it, gave up a few times for long periods of time, but it's really simple once finally understood. :)
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Posted Feb 25, 2015@haveric
you should see about taking over the plugin MoarStuff
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Posted Feb 24, 2015I see the @ingredientcondition flag can check data VALUES, but what bout data TAGS? Can I check the SkullOwner of a skull in a crafting recipe, for example?
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Posted Feb 23, 2015@xH3LLRAIZ3Rx
I think that might be out of the scope of this plugin. Perhaps another plugin could implement those and extend RecipeManager though. Or there are plugins like Item Lore Stats that can be used with RecipeManager to add some effects to items.
I might look into this at some point though, it's certainly an interesting idea.
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Posted Feb 22, 2015@haveric
can you make it possible to add effects to the Custom Items, and maybe something like where you shoot a custom bow and it can cause an effect like a wither skull
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Posted Feb 22, 2015@MCer202
It looks like enchant doesn't currently work on the resulting item line, which seems to be a bug. You should probably be using the flag syntax like this:
@MCer202 I'm not seeing anything in the documentation that says to write enchantments that way, please tell me where you found that and it will be fixed. My email notifications have been going whack lately and I just saw your message this morning. I'm not purposely ignoring it or anything, there's just one of me and I don't always catch everything right away.
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Posted Feb 22, 2015@MCer202
Use this: http://pastebin.com/6FhXDDis
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Posted Feb 21, 2015I have the feeling that I will never get a reply...
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Posted Feb 20, 2015I NEED HELP PLEASE: I am trying to create the following recipe, but it won't work! CRAFT FierceBlade iron_ingot + diamond + iron_ingot iron_ingot + diamond + iron_ingot air + blaze_rod + air
DIAMOND_SWORD | DAMAGE_ALL:2
The error log says DIAMOND_SWORD | DAMAGE_ALL is not a valid item. What am I doing wrong? ALL of the tutorials on this sites pages give information leading to this statement! (The text format doesn't allow it to look how it should, but it should look exactly like the crafting format)
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Posted Feb 16, 2015@haveric
ok I will PM you the Link to Download the Zip you requested