RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted Mar 23, 2015@haveric
ok, ran out of other idea's, will comment if I figure out some more
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Posted Mar 23, 2015@xH3LLRAIZ3Rx
There is no attribute that does that without writing custom code to handle it, which means it would be better suited as another plugin extending RecipeManager.
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Posted Mar 20, 2015you should add a flag to results to were they are not placeable, like if the result is a block, when someone tries to place it, it goes back to their inventory
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Posted Mar 20, 2015@haveric
Brewing support is very interesting news. It should open up some new possibilities.
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Posted Mar 20, 2015@haveric
Thanks for the incredibly quick response. And yes, I just wanted to remove individual recipes (I guess I should check the documentation first, next time). Thanks!
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Posted Mar 19, 2015@jhs232
If you want to remove all vanilla recipes, there is a setting called "clear-recipes" that will remove everything if set to true.
If you want to remove individual recipes, you can create a file with @remove on top (or before each recipe) and then add the recipes you want removed. To help with this, you can use /rmextract to get a file of all recipes. I believe you need to remove the "= result" part of the recipes or you will get errors in the console.
For example:
Let me know if you have any questions or run into any issues.
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Posted Mar 19, 2015Is it possible to remove default recipes using this plugin? (Sorry if it was written above, I might have missed it.)
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Posted Mar 18, 2015@wolfwork
@xH3LLRAIZ3Rx
I've started adding some really basic brewing support and it is looking promising. It won't be able to support everything right away, but should at least allow some simple customization.
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Posted Mar 18, 2015@xH3LLRAIZ3Rx
There are some very limited things you could do with brewing recipes at this time, but you'd always have to use an ingredient that is already a brewing ingredient as they are doing with nether warts.
I need to do some more research on the brewing events though. There are always crazy workarounds, but I'd like to avoid them if possible.
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Posted Mar 18, 2015@haveric
it seems like this plugin kinda did something badass with brewing http://dev.bukkit.org/bukkit-plugins/vineyards/
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Posted Mar 18, 2015@wolfwork
Unfortunately, this is not possible unless Bukkit adds support for custom brewing recipes.
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Posted Mar 18, 2015plz add some feture of brew recipe like this
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Posted Mar 17, 2015@pilvimaa
Just did some testing and rmextract seems to be working fine for blaze powder:
It's strange because I have an extract file from 3 days ago that has it missing. Try updating to the latest CraftBukkit/Spigot and let me know if you're still having issues.
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Posted Mar 17, 2015@pilvimaa
Thanks, I'll take a look tonight and see if I can figure out why that might be happening. Let me know if there are any other recipes that do not export.
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Posted Mar 17, 2015Some recipes are missing from extracted recipes list (rmextract). For example blaze rod -> blaze powder. I can't remember any other examples but I know there are more.
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Posted Mar 16, 2015@Syrmor
What version of Bukkit/Spigot are you using? Are you using the latest version of RecipeManager? Do you have other recipes that do work and this is the only one that doesn't? If possible, zip up your RecipeManager folder and pm it to me and I can see if there might be a configuration issue.
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Posted Mar 15, 2015@Andonn Now that you can do. Take a look at the displayresult flag in your "recipe flags.html" file.
For example:
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Posted Mar 15, 2015@haveric
That's not what I mean, I want it to show a diamond, but when I pull the diamond out have it change to the random item, basically choose what item I want the chest to be, and hide the description showing you the chances
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Posted Mar 15, 2015@pilvimaa
What version of CraftBukkit/Spigot are you using? Are you using the latest version of RecipeManager? What method are you using to put items into the furnace (left/right click, shift click, number keys, hoppers, etc.)? Also, if you could provide either the /give commands you are using or the recipes being used to create the ingredients, that might help.
If you have a lot of recipe files, feel free to zip them up and pm them to me. I can test them out and see if there's a conflict happening somewhere
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Posted Mar 15, 2015I tried to give the monster eggs with /give command and also made them with recipes. The names were correct but still for some reason the furnace part didn't give me item with custom name. Just the item.
I don't have any other plugins that affect recipes as far as I know.
This used to work just fine for quite some time. I haven't touched the recipes themselves. I just noticed that they were not working anymore after some update.
I'm running out of ideas what else to try.
I guess I could pastebin all the files for you if you wish to check them out, but they are very long. I think the syntax should be ok as it has worked before.