MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Mar 12, 2013Not sure if MM is the cause, though I suspect it is since it's the only new plugin I've installed in the past few days, but my players have been reporting that hostile mobs are spawning EVERYWHERE.
Regardless of light level, they say mobs are spawning and en masse. The other problem seems to be tht so many mobs would spawn that the server would essentially drown itself and crash.
Sorry if this isn't caused by MM, but if it is, could anyone help me out?
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Posted Mar 11, 2013@ShadowDog007
Excellent, I look forward to getting my hands on 2.3d!
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Posted Mar 11, 2013@locknlol117
Oh god, I wish I had seen that later. Just uploaded v2.3c. Fixed this in v2.3d. Which I will upload now.
@drdeft
Fixed in v2.3c
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Posted Mar 11, 2013ShadowDog007, please look at the issue I have reported. Animals are still disappearing and the re are no recordings in protectedAnimals.dat file.
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Posted Mar 10, 2013Hey there, I'm curious why this isn't working: /mm spawn Skeleton 5 world 324 78 244
"Invalid Arguements. Use like this:"
Yet this works fine. /mm spawn Skeleton 5 world 324 0 0
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Posted Mar 10, 2013@CommodoreAlpha
HEAL is an instant potion effect. It will not work. Try REGENERATION
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Posted Mar 10, 2013It appears "HEAL" isn't a valid potion type. Or I'm reading the javadocs on Bukkit wrong...
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Posted Mar 10, 2013@drdeft
<3
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Posted Mar 10, 2013I have donated 15$. Thank you!
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Posted Mar 9, 2013@kool27
If the only mobs you want to limit are slimes, then you would have to have MobManager ignore every other monster.
@drdeft
Will pm you. EDIT: GITHub Issue
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Posted Mar 9, 2013Donation 15$ for help
Hello dear developer. Please help me to configure mobmanager for my servers.
I have 9 servers with overloaded 9*100 slots.
After installing MobManager players complain animals are totally dissapiaring. Please help me to fix this.
Here are my configs:
http://gamai.ru/tmp/gamai.ru_configs.zip
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Posted Mar 9, 2013If possible, How do i go about limiting lets say to slime's spawn 20 in the world? Think i read that its possible but i'm unsure how, read so much lol.
Thanks,
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Posted Mar 7, 2013@explosive64
Make sure you are not using the MobAbilities setting in MobManager/abilities.yml. You can just remove it totally if you have (It will regenerate to default which is MobAbilities: {}) You should use MobManager/worlds/<worldname>/abilities.yml
You can also remove worlds from EnabledWorlds so that only the one world which you want mobs to spawn with abilities is left in the list.
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Posted Mar 7, 2013@ShadowDog007 I can't configure a Multiworld with your plugin. Monsters with mobabilities spawn in all worlds when I do not want. I want them to spawn in one world. I have Multiverse
Sorry for my english, i'm french ^^
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Posted Mar 4, 2013@CommodoreAlpha
Which is also why I said 'appears' Because I could not get the error to occur on my own server, so don't actually know why it was occurring.
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Posted Mar 4, 2013@ShadowDog007
The reason why I said "appears" is because I'm only one server, so I can never say for sure that a bug has most definitely been fixed, because I presume myself to not be representative of all other servers out there. I don't want to say "It's fixed!" then have other servers get errors, where the blame falls upon me for reaching a false positive conclusion.
Basically, I'm meticulous about my wording so as to avoid blame. :D
But I'm pretty sure the error is not there. Either that, or running a server for four hours straight with players on wasn't enough testing.
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Posted Mar 4, 2013:( MobManager v2.3a was not approved due to not having a way to disable the version check in /mm version Q_Q (Just don't use it if you don't like it?? Q_Q)
Anyway, just uploaded another version which has a toggle in config.yml, should not be long till it is approved.
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Posted Mar 4, 2013@CommodoreAlpha
For anyone else that is having the errors, it 'appears' to be fixed in v2.3a
It should be approved by the bukkit-dev team soon :)
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Posted Mar 3, 2013@ShadowDog007
The errors appeared to have been fixed. :)
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Posted Mar 3, 2013@wez1981
@CommodoreAlpha
Not sure why your getting those errors, I will upload a fixed version later today.
@crash2323
That looks good, but make sure that all of those Mob names are correct. There is no mob named CAT for example. 'CAT' should be changed to 'OCELOT'
Check config.yml, it has a list of all the valid mob names you can use throughout MobManager.