MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Mar 17, 2013@jhs232
Sorry, SpawnRate is used to lower the number of mobs in the world. A value of 0.5 means that half the spawns by that mob which the limiter allowed to spawn, will spawn.
A value of 0.4 means 40% of these spawns will pass.
The idea is to allow you to reduce the number of certain type of mob in the world relative to other mobs.
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Posted Mar 17, 2013@CommodoreAlpha
Thats exactly what it does. The vanilla chances are just very very small.
@jhs232
No it seems I forgot to add that :P I will fix that later today. But you can specify the amplification like so.
Just replace <Amplifier> with any valid number (I don't think any potions go over 3)
I've been meaning to make changes to armour sets. It was going to originally be like that... But it was easier for it to be as it is :P Might do this tonight as well.
Also been meaning to add support for managing drops. Might as well do that tonight as well. lol.
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Posted Mar 17, 2013For configuring a mob's item-in-hand, the "-1" doesn't seem to do anything. (I expected "-1" to mean that it uses MC's vanilla item-in-hand chances instead.)
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Posted Mar 17, 2013How do I make zombies have a chance of getting a potion effect with an amplifier (for example speed 2). I do understand MobAbilities, but it doesn't seem like you've written how to add effects with an amplifier. Also, what does "SpawnRate" do? And could you make it so it would look like this under ArmourSets:
This way, we have much more customizability, say we want 1/20 zombies to spawn with a golden helmet and a leather chestplate, while we want 19/20 zombies to spawn will full gold.
Also, I think you should a section for drops. Maybe like this.
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Posted Mar 16, 2013@ridddle
What are your spawn limits?
You can reduce them, distance is in blocks as well? It used to be in chunks. Make sure you read the comment headers before you change settings.
Another thing you could try is reducing the rate at which minecraft attempts to spawn mobs? Also reducing spawn limits in bukkit.yml will help prevent mobs from stacking in one area. Default for spawn limits is 70 monsters per chunk. With MobManager, there should be a reduced volume which mobs can spawn, so 70 in one chunk can be a bit much.
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Posted Mar 16, 2013I have to say that this is a very complex plugin so I might miss out the obvious… but after enabling the plugin and decreasing chunk distance to 7, a lot of monsters spawn at night. I mean a few dozens per player. It’s like the plugin tried to spawn all available monsters. I tried adjusting mobs per chunk but if I set it to be too low, mob spawners won’t work at all because of a low cap.
What can I do? I enjoy less lag because of monsters spawning closer to the player and despawning more quickly but there is so many of them that it’s becoming a problem.
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Posted Mar 15, 2013For anyone interested I have just built MobManager for Craftbukkit 1.5
The current builds will still work in 1.5. But my dev build (Found from my Jenkins server) allows you to set mobs names which are shown above the mobs head.
Look for v2.4_dev-b10
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Posted Mar 15, 2013@Plyskeen
I have a CI Server now :D I can provide dev builds via there :D
Check the link near the bottom :)
I will be putting changelogs on each file I build there.
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Posted Mar 15, 2013@ShadowDog007
True.
Seems it's working fine right now, thanks.
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Posted Mar 14, 2013@Plyskeen
Unfortunately I am unable to provide download links to unapproved files here :(
I believe however, if you subscribe to file updates here you will receive an email the moment I upload a new build. With the link to the download. (For future updates)
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Posted Mar 14, 2013@ShadowDog007
Thanks, great job. Maybe can I have a direct link to try it out ?
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Posted Mar 14, 2013Just uploaded v2.3e
It fixes Abilities and multi-world support + The 'BreedingMaximumPerChunk' setting not working and also fixes DeathSpawns for AbilitySets
:D Hopefully it will be approved soon :)
@locknlol117
/mm spawn works perfectly for me?
Make sure your typing the command like this /mm spawn <MobType> <count> [world] [x] [y] [z]
x/y and z must be whole numbers. (Can be negative)
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Posted Mar 14, 2013It seems abilities in v2.3b to v2.3d are totally broken. I will fix the issues related with them soon :)
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Posted Mar 13, 2013@Plyskeen
Facepalm. When I recoded my mob limiter (v2.3) I hardcoded the number for breeding max to 15 for testing. Q_Q Forgot to change it to use the config value.
Will upload a fix later today. Sorry about that.
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Posted Mar 13, 2013Hi,
Seems "BreedingMaximumPerChunk: -1" doesn't work.
I have tried to set it to -1 or 100 but when there is like 40 sheeps in a chunk, no way to get new babies.
I'm using v2.3d.
Limits are all very high.
Thanks for the help.
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Posted Mar 13, 2013@locknlol117
No worries. I will check it out when I get home.
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Posted Mar 13, 2013@ShadowDog007
Hey bud, hate to be the barer of bad news, when I ran the new command, it didn't give the 'invalid arguements' error as before, but it also didn't spawn the mobs.
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Posted Mar 12, 2013Thanks for the quick reply!
I'll tweak around the settings and see what happens.
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Posted Mar 12, 2013@locknlol117
Unfortunately, I can not provide a link to unapproved files here. You will have to wait for bukkit dev to approve it. (Shouldn't be much longer)
@Remi_Scarlet
MobManager does not spawn mobs (Except with the commands) It only limits mob spawns. It will be something else spawning mobs in the light.
MobManager prevents mobs from spawning far away from a player. This causes a lot less mobs to spawn in the world, which in turn, leaves more slots free for mobs to spawn. Extra mobs would then be spawned much closer to players. (More than normal) Even though you have the same or less mobs.
If you want to reduce the number of mobs the player can see, you need to reduce MobManagers world limits. (Both the chunk generated and the total limits)
MobManager should not be causing more than normal mobs spawning. Just the same mobs, will be closer to the players.
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Posted Mar 12, 2013@ShadowDog007
Where could I get 2.3d?