MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Mar 3, 2013I posted a ticket containing errors concerning the latest version of this plugin. I'm not sure if it's this plugin alone, this plugin with ExtraHardMode, or some other factor: that I'll have to test later. I just posted the ticket right now so I wouldn't forget to investigate the issue later.
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Posted Mar 3, 2013Ok, thank you. So, if I want to have each mob with about 1.5x the health as vanilla and 1.5x the damage and nothing else changed, I would do the following in the the newly created abilities.yml:
I still don't know how to get the tabbing in the chat windows here to work (just puts it all in one line) so here is my Pastebin of the entire abilities.yml with my stuff added (hopefully in the right place and correctly): http://dev.bukkit.org/paste/7245/
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Posted Mar 3, 2013Massive amount of errors with 2.3
http://pastebin.com/TzgAUmEd
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Posted Mar 2, 2013@ccx97u
Unfortunately, Heroes is pretty much incompatible with anything that tries to play in its ball-court (and also Bukkit). This means that anything that even alters an entity in any way is most likely incompatible. Like Citizens. Anyhow, Heroes has its own mob configuration for damage and hp.
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Posted Mar 2, 2013@crash2323
No, first of all, you need to change EnableLimiter to false and EnableAbilities to true
Start your server (or type /mm reload), and you will see a new file named abilities.yml. You need to set abilities in that file, using the process on the page I linked you.
Config would look like this.
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Posted Mar 2, 2013Mmmkay, so I would need to put the following under the config.yml from your mod: do i put it after the following lines in the config? EnableLimiter: true EnableAbilities: false Integration: EpicBossRecoded: true Version: '2.3'
MobAbilities: ZOMBIE: HealthBonus: - Chance: 1 Bonus: 10 DamageMulti: - Chance: 1 Multi: 9001.0 - Chance: 9000 Multi: 1.0
I cant get the post to break between lines so its all on one line which obviously i would not do in the config.
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Posted Mar 2, 2013@ccx97u
Looking at it now. First of all, Heros seems to be broken :/ Also, with the way it sets HP/Damage it would be too hard to override it.
You should ask the developers of Heros for a config setting to toggle Mob HP and Damage
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Posted Mar 2, 2013@ShadowDog007
http://forums.spout.org/threads/rpg-heroes-1-5-1.4601/</br>
HEROS is a RPG-Plugin to change player's ability, mob damage, mob health...e.t.c.
After I install HEROs and MobManager v2.2b. I set Zombie's Health bonus to 20. So, zombie's Health should be 20+20 = 40.
But zombie's Health is still 20, because Zombie Health in HEROS's default setting is 20. When I change Zombie Health by HEROS, it would be change successfully :)
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Posted Mar 2, 2013@LEOcab
Thats odd, Villagers should not be limited at all by breeding, only animals. :S
@ccx97u
If you don't set health or damage via MobManager it should not try to change it. Hence, it should not effect any other plugin which does change it. Also, I could not find this HEROS plugin you mentioned? Could you link it?
@mino9902
Update to v2.3 :) Cause its better. config.yml contains settings to enable or disable the limiter and the abilities components of MobManager. When you open each file it will have a description of every setting at the top of the file.
You can setup mob limits inside MobManager/worlds/<worldName>/limiter.yml and setup the settings to control where mobs can spawn in MobManager/limiter.yml
For abilities, check here. Global config is in MobManager/abilities.yml and world configs are in MobManager/worlds/<worldName>/abilities.yml You have to set EnableAbilities to true inside of config.yml to generate the abilitiy.yml configs
@crash2323
Check here :) If you still don't understand, post another comment.
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Posted Mar 2, 2013This mod looks great (and current) and I would like to use it but I have a question. I am interested mainly in the adjusting mob damage and health for a more challenging server but I don't really see where and in which config file I would do that.
Basically, I am looking at disabling all the limiting stuff but just making the mobs have 1.5x more health and damage. I currently use the plugin MobMastery for this but it does not seem to play nice with MCPC+ server with regular minecraft mods. I get server spamming errors such as: [SEVERE] Could not pass event EntityDamageEvent to MobDamage v1.1 and the authors don't seem to be around much. So how do I do this or can you setup a config for this for me?
Any help is greatly appreciated.
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Posted Mar 2, 2013after i install
there are only a world file
config.yml and limiter.yml
how to use ?
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Posted Mar 2, 2013It is a GOOD plugin! I have a suggest, could you support HEROS plugin? When I use MobManager v2.2b , I can not change Health and Damage. Mob's Health and Damage will be cover by HEROS config. Thanks!
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Posted Mar 2, 2013@ShadowDog007
I figured out what the problem was, after all. I removed BREEDING from the list of enabled spawn reasons and then they breed properly, but now people can make infinite (laggy) animal farms. Is that supposed to happen? :(
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Posted Mar 2, 2013@orodai
No 1 is as low as it goes. :S
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Posted Mar 2, 2013@ShadowDog007
I will try but I eagerly await the next drop =)
Bukkit values already 1? Does it go lower?
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Posted Mar 1, 2013@orodai
Try increase the ChunkSpawnSearchDistance, or decrease the value of ticks-per.monster-spawns in bukkit.yml
Should be releasing the next version soon. Should make your problem a lot easier to fix :)
@LEOcab
Eh, they should not be despawned then. Try increasing the limits for Villagers to something high. (10000 for max, and 500 for chunk calculated max)
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Posted Mar 1, 2013@ShadowDog007
Hello again, I keep trying to change the config for my dungeon maze world but no matter how often or otherwise I have it scan and remove mobs I only ever see a few spawn. no more than 1-2 per spawner standing near it in darkness. Only 20 or so max around any 1 player. I didnt want the 300+ that dungeon world was pushing but wanted closer to 60-90.
In ticks I think I have the scan at 180 the despawn calc scan at 180 and the must be alive for at 360. these are pretty higher than the defaults but I still get the same results as the default.
Its set to only work on the dungeon world and only set to limit mobs spawned by spawners.
what say you shadowdoggy.
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Posted Mar 1, 2013@ShadowDog007
I did, haha. They're still not spawning. :(
I only have the following spawn reasons enabled: - DEFAULT - NATURAL - CHUNK_GEN - BREEDING - EGG
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Posted Mar 1, 2013@LEOcab
You want to add VILLAGER to ignored mobs in limiter.yml
@mihnea97
Ehh, I have never seen that, nor have I ever written error messages in full capitals. I think its likely you have the 'other' severely bugged 'MobManager' NOT MADE BY ME.
Try download my one :)
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Posted Mar 1, 2013Hey, what should I change in the config to make it not limit villagers? My villagers aren't procreating even though there's only 2 villagers in that chunk, and no other mobs. They show the little heart animation but no baby spawns. Thanks in advance. :)
EDIT: Whatever I changed last time did the trick. I just saw one baby, yay. Either way, I would like to disable villager limiting entirely (at least by natural spawning). What should I change? :P