MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Mar 1, 2013hi, i have some kind of problem, my console keeps saying "15:59:06 [WARNING] [MobManager] MOB MANAGER: CONFIG ERROR OR MISSING WORLD DEFINITION ". before that, i had a sever error and i fixed it by replacing tabs with spaces in config.yml. any idea what is causing it?
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Posted Feb 28, 2013@L1VEPl4Y
Thats good, but you listed ZOMBIE twice. Not 100% sure if that will work. I will however be adding a much better way to control mob drops in a future version.
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Posted Feb 28, 2013like this: http://pastebin.com/281WSgKP or did i make some faults?
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Posted Feb 27, 2013@CommodoreAlpha
Haha, yeah. I need to add an additional check for that. Will add it to the next version before I release it.
@QuaqGaming
Custom Drops will be coming in a future update! Can't say when though, I have just started back at uni and don't have a lot of spare time anymore :(
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Posted Feb 27, 2013Please can you do that in the next update you can spawn mobss with a certain piece of armor, or a custom drop? Sorry for my bad English
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Posted Feb 27, 2013About putting really high numbers for limits (e.g. mob limits for limiter.yml), I've found out that entering a random high number is not a good idea. Around 32000 is the highest (and safest) anyone should go. You probably should add that note.
When I entered a super high number (e.g. 999999999), the numbers changed to -32657 (something around there) for an odd reason, probably because of bit restrictions.
And no, 20000 wasn't an exaggeration. Unless WorldEdit's /butcher lied to me about how much it actually despawned.
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Posted Feb 27, 2013@ShadowDog007
Oh! Haha. I got it backwards, I thought it would block spawns outside that list. Thanks for the explanation about vanilla mob spawning too! :)
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Posted Feb 26, 2013@CommodoreAlpha
If you want to keep farm animals, you will need to set DaysTillFarmAnimalCleanup to something very high. Without this farm animals will almost always disappear very quickly.
20000? What the???
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Posted Feb 26, 2013For the "DaysTillFarmAnimalCleanup", can I put -1 so that the plugin will never clear farm animals, due to time restrictions?
And if you thought armies of mobs were bad, try stumbling upon 20000 villagers located in the same chunk. Don't ask how, it's an issue I'm investigating on my server. That was the reason I got this plugin (and NoLagg). :P
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Posted Feb 26, 2013@LEOcab
That is just due to the way minecraft spawns mobs. If you want to reduce the likelyhood of this happening you can reduce your limits for monsters in bukkit.yml (In the root folder of you minecraft server). This number is the maximum of monsters/animals inside of one chunk. Reducing it should help stop armies from spawning, then allow mobs to spawn elsewhere.
If you want Iron Golems to always spawn when players create them, you need to remove BUILD_IRONGOLEM from enabled spawn reasons. MobManager only limits spawns which were spawned with the reasons listed under Enabled Spawn Reasons.
@L1VEPl4Y
Try this
Mobs won't always drop the item however. I will be adding a better way to control drops in the next release
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Posted Feb 26, 2013how can i give items to mobs? (want to give every zombie 1 goldnugget which they drop on death) thx for help LG L1VE
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Posted Feb 26, 2013Why do we need this plugin anyways? I had a mob spawning problem in my old server and this plugin fixed it. Like, we had no mobs at all spawn in some areas even after walking hundreds of blocks, and then we had ARMIES of piled up mobs in others. Like, literally armies.
I thought it was due to months of restarts, crashes, and plugin changes, but I started fresh 3 days ago and now I'm seeing mobs failing to spawn again. Is this a known vanilla bug or could it be one of my other plugins doing it? I don't really have any other plugin that deals with mobs... I don't mind using this plugin but if this is a Bukkit bug then they really need to fix it.
EDIT: I'm having another problem: iron golems can't be crafted even though I have BUILD_IRONGOLEM under enabled spawn reasons. D:
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Posted Feb 24, 2013@CommodoreAlpha
Oops, That was not supposed to be in there. Ignore that for now, it does nothing. Eventually I will use that to allow you to setup mobs to have different abilities if they spawn in different biomes.
@QuaqGaming
You can make them spawn with a full set of Armour, not a single piece however.
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Posted Feb 24, 2013Its possible to make a mob spawn with a certain piece of armor? Sorry for my english.
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Posted Feb 24, 2013What does "Biome specific mobs" mean?
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Posted Feb 23, 2013@ajnworb
I might do this in the future.But stuff like that tends to break every time we get a new version of Minecraft.
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Posted Feb 23, 2013Sorry, I should have been clearer. What I meant was, can you add a feature that allows us to configure the distance mobs use to search for players to target. For example, the method net.minecraft.entity.monster.EntityMob.findPlayerToAttack() has it hardcoded to 16 blocks distance.
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Posted Feb 22, 2013@ajnworb
Use SpawnChunkSearchDistance
Next version will very likely use block distances to check if mobs should be despawned. Should add a bit more control. Just testing it now :)
@orodai
<3
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Posted Feb 22, 2013Thids plugin works really well, would recommend to anyone.
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Posted Feb 22, 2013What a cool plugin! I love what you've done so far, and what you have planned.
Would it be possible to add a feature for configuring the search radius mobs use when looking for the closest player to target?