Settings

This page refers to an upcoming version (1.1) and may not work with other versions

Settings

Settings are stored in Gates/config.yml. A default file will be saved when the plugin is first run if one does not exist. The file is split into sections

Gate Creation

These settings appear in the configuration under the gate_creation setion

SettingDescriptionPossible ValuesDefault
gate_materialMaterial used for creating gatesAny block id49 (Obsidian)
default_chevronDefault torch used for chevrons0 (None)
50 (Torch)
76 (Redstone Torch)
76 (Redstone Torch)
search_areaArea used to search for gate componentshorizontal: Any integer
vertical: Any integer
horizontal: 20
vertical: 10
minimum_chevronsMinimum number of item stacks for an address1-93
outgoing_onlyAllow outgoing only gatestrue/falsetrue
auto_dialAllow auto dailtrue/falsetrue
indefinite_itemItem to be placed in Chest to keep connection openAny material ID0 (Disabled)
fix_on_loadAttempts to fix any broken gates when they are loadedtrue\falsetrue

Gate Connection

These settings appear in the configuration under the gate_connection setion

SettingDescriptionPossible ValuesDefault
activator_logicLogic class used for dialling the gateQuickDial - Connects the gate as soon as the signis hit/powered
FailBeforeDial - Checks if the destination gate can accept a connection before starting the dialling effect
FailAfterDial - Starts the dialling effect and fails on the last chevron if a connection isn't possible
FailBeforeDial
dhd_clear_stageUsed to determine when the contents of the dialling chest should be cleared0 - Disabled
1 - Start of Dialling
2 - End of Dialling
3 - On gate disconnect
2 - End of Dialling
dhd_clear_on_failUsed to determine if the dialling chest should be cleared if the dialling attempt fails.
This has no effect if dhd_clear_stafe is set to 0 or 3
true/falsefalse
connection_timeMaximum connection time in secondsAny integer38
auto_off_timeAuto off time in seconds if no traveller goes through gateAny integer
0 to disable
10
chevron_delayDelay between dialing each chevron (address item) in server ticks (15 each second)
No effect if using QuickDial activator logic
Any integer15
check_amountUse item stack amount as address parameter
i.e. number of items are specific to each address
true/falsefalse
enable_vortexEnables vortex effecttrue/falsetrue
allow_vehiclesAllows vehicles to be transportedtrue/falsetrue
kill_wrong_wayKill players who try to enter a gate receiving a connectiontrue/falsetrue
iris_materialMaterial which iris' are made ofAny block ID42 (Iron Block)

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