Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Jan 4, 2013when I do /dynmap fullrender, this is what I get(sorry for having it so long):
17:59:03 [SEVERE] [dynmap] Exception during render job: world=new_the_end, map=n ull 17:59:03 [SEVERE] java.lang.NullPointerException 17:59:03 [SEVERE] at org.dynmap.hdmap.TexturePackHDShader$ShaderState.<ini t>(TexturePackHDShader.java:94) 17:59:03 [SEVERE] at org.dynmap.hdmap.TexturePackHDShader.getStateInstance (TexturePackHDShader.java:231) 17:59:03 [SEVERE] at org.dynmap.hdmap.HDMapManager.getShaderStateForTile(H DMapManager.java:125) 17:59:03 [SEVERE] at org.dynmap.hdmap.IsoHDPerspective.render(IsoHDPerspec tive.java:1413) 17:59:03 [SEVERE] at org.dynmap.hdmap.HDMapTile.render(HDMapTile.java:96) 17:59:03 [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.processTil e(MapManager.java:653) 17:59:03 [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.run(MapMan ager.java:595) 17:59:03 [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecut or$1.run(MapManager.java:180) 17:59:03 [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecut or$2.run(MapManager.java:196) 17:59:03 [SEVERE] at java.util.concurrent.Executors$RunnableAdapter.call(U nknown Source) 17:59:03 [SEVERE] at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) 17:59:03 [SEVERE] at java.util.concurrent.FutureTask.run(Unknown Source) 17:59:03 [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$Sche duledFutureTask.access$301(Unknown Source) 17:59:03 [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$Sche duledFutureTask.run(Unknown Source) 17:59:03 [SEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.runTas k(Unknown Source) 17:59:03 [SEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Un known Source) 17:59:03 [SEVERE] at java.lang.Thread.run(Unknown Source)
What do I do now?
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Posted Jan 4, 2013Wow, I had never come across this plugin before. This is definitely one of the coolest.
Awesome plugin guys!
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Posted Jan 4, 2013if you usign worldborder is there a way so dynmap only render/show the map inside of the border so evrything outside would apear black? this would make the map look so much cleaner.
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Posted Jan 3, 2013Heey guy's i can't install it idk why not. can some one help me plzz???
grtzzz Ties
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Posted Jan 2, 2013-
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Posted Jan 2, 2013@Barradascv
Someone else is probably using that port, try changing the port # in the configure.txt.
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Posted Jan 2, 2013Does anyone know if dynmap continues to use more space once you have everything configured? I ask this because my host only gives me a certain amount of space and I don't want dynmap to exceed that limit.
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Posted Jan 2, 2013@batbat01
I think there it creates a folder for every world in web/tiles/(worldname) try deleting the folders :-)
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Posted Jan 1, 2013Hi, I'm probably doing something wrong. But when I go to localhost:8123 it just shows me this:
Directory: /
tiles/ 0 bytes 01-Jan-2013 17:11:38
What am I doing wrong? Can someone help me please. I'm using Craftbukkit latest beta version R.03 I think. Thanks!
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Posted Jan 1, 2013Hello, i have installed the last dynamap, but when i put my ip, it doesn t show my map, it shows a difrent one... what im doing rong??
best regards
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Posted Dec 31, 2012I Have been using Dynmap for a while now, mostly just the basic settings, and I recently installed Multiverse and created a couple of test worlds. Now I have these test maps listed on the web browsers view of my map even after I deleted the worlds. I can't for the life of me figure out how to get rid of them.
The other thing I would like to do is make sure that other maps don't show up and only display my primary map. I think this is done in the Worlds.txt file, correct?
Any help is appreciated.
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Posted Dec 31, 2012When I uploaded the files to install dynamap. (Sorry I am a noob to this plugin) It told me to go to (myserverip:8123) Yes, I know to replace the "myserverip" part with the actual IP. When I do that it just brings me to a directory listing. I wasn't sure if that was normal or not? I did a full render with in game commands thinking that I needed to render it before I was able to see anything. I was still unable to see anything though other then the Directory listing. Is there something that I may have missed?
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Posted Dec 31, 2012Ok i had several issues with last dynmap 1.3-1467 and last Factions v1.6.9.4 together. Colors in factions produced webchat not working, ok i disabled it, but then i get this errors in dynmap :
I disabled Factions tags.nicks too, but i still had these errors. Looks like a character in the name is not correctly parsed by the webchat component and crash it, isn't it ?
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Posted Dec 30, 2012java.lang.ClassNotFoundException org.dynmap.snakeyaml.serializer.Serializer
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Posted Dec 30, 2012is there a dynmap.* permission or do i have to seperatly add all permissions listed here to make it work?
https://github.com/webbukkit/dynmap/wiki/Permissions
sorry if this is a FAQ
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Posted Dec 29, 2012Ok i tried it again with a complete clean installation of dynmap this is what im getting:
http://pastebin.com/G7Fmn4uP
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Posted Dec 29, 2012i managed to get the localhost working, but when i try to put my ip, it doesnt :(. how would i setup the ip to work? (i have a special server port if that helps).
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Posted Dec 29, 2012Newest version still doesnt work. When typing /dynmap fullrender it says it has started but nothing happens at all. I am using the the render tiles on my apache server
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Posted Dec 29, 2012@jwpwns
overwrite with jar and folder.. then make sure to refresh browser cache (press f5)
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Posted Dec 29, 2012hoq do u match the web files? i updated the plugin