Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Jan 13, 2013I don't quite understand how this works, like on the web browser it shows a huge section, does it not render the world completely? is there anyway to get this to render faster or further?
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Posted Jan 13, 2013Can someone please reply quickly as to how I stop Dynmap from spamming me with the Full render status
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Posted Jan 12, 2013Hello. What is the most efficient way to reduce the plugin's cpu/mem usage?
Say the map was turned into a static image, with the only dynamic element being the player heads moving around. Would this decrease mem/cpu usage? If so, what are the config values i need to edit? Is disabling all the render triggers enough or do i need to do something else as well?
To update the render i'd just do /updaterender once a week or so - I don't need it constantly udpating.
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Posted Jan 10, 2013@xDeeKay
Ctrl F5
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Posted Jan 10, 2013Hey at my server dynmap
http://188.165.136.241:8123/#
Its showing 'metacraft' in the tab, i want it to change it to 'aerocraft' how can i do it? please reply asap?
-Thanks!
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Posted Jan 9, 2013Wondering if there is a way to hide all players on the server but yourself?
and also, with this, is there a way to make it so you can see players within a certain block radius?
If not, these would be great features.
In either case, love the plugin. Thanks for your hard work.
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Posted Jan 9, 2013Thank you so much for your hard work of love for the Minecraft community. I look forward to all future releases.
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Posted Jan 9, 2013Is this working for 1.4.7?
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Posted Jan 8, 2013@mewetea119
If you are using shared hosting and you don't have the default port for MC (25565), which often costs extra, then you probably do not have a unique IP and somebody is probably already running dynmap on that port. Try a different port number. On any given IP there can only be one server/application listening on any particular port for what should be obvious reasons.
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Posted Jan 8, 2013Anyone know if the jenkins is just down or if it was moved to another location?
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Posted Jan 8, 2013Is there a plugin or a way for admins to click on a certain spot on the livemap and get teleported to it? That would be awesome
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Posted Jan 8, 2013Oh no! Google Chrome could not connect to 93.91.250.125:8123 help me !!!
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Posted Jan 8, 2013All my files are updated to 1.3-1467, yet I'm still getting the message 'Web files are not matched with plugin version: All files need to be same version (1.3-1467) - try refreshing browser cache (shift-reload)' I'm not getting any errors in the console either.
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Posted Jan 7, 2013HTTP ERROR: 404
Problem accessing /players/. Reason:
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Posted Jan 7, 2013@Exstinguo
Exstinguo its not just me. on my console it says :
[SEVERE] [dynmap] Failed to start WebServer on address 198.27.75.41:8123 : Address already in use.
of course the first thing i did was talk to my host and they said all ports are open.
like i said i reloaded the dynmap.jar and deleted the dynmap folder and still getting this. not sure what else would cause this?
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Posted Jan 7, 2013@wolfenit415
have you "verbose : false" or "true" in the configuration.txt of dynmap ? (standard is false)
greet Deep
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Posted Jan 7, 2013Someone plz help im going out of my mind. I cant find anything on the web. DynMap is spamming me ingame with info about updates! How do you stop it??!
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Posted Jan 7, 2013@mewetea119
I suppose you didn't empty the cache of your browser, so the browser still "remembers" the old page. In Firefox, just do CTRL + F5 to reload the page and clear your cache.
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Posted Jan 6, 2013hello. my server crashed and my dynmap stoped working. so i deleted the .jar file and the dynmap folder. re downloaded the plugin did a fresh install of it and i am still getting this error:
Web files are not matched with plugin version: All files need to be same version (0.80-1315)
how can this be? if i deleted the dynmap folder?
are there other dynmap associated files i have to remove?
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Posted Jan 4, 2013I'm getting quite serious lag (15-18TPS, not CPU limited) with dynmap 1.3 and CB 1.4.6-R0.3 (exactly same config as previous versions and that I have ran for months).
I have about 30 worlds rendering on hires but server is very powerful. Lags the even with only a few users online as 20+ (no problems before upgrade).
Apache web standalone setup: http://damnation.eu/dynmap (dynmap plugin currently off due to lag, but maps are there)