Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Dec 20, 2012@EpicTrance omg 1.4.6 just came out and there is no recommended build for it yet. You need to give plugin devs more time and/or pay them handsomely.
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Posted Dec 20, 2012pls update to 1.4.6 dev builds and dynmap mobs pls
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Posted Dec 20, 2012@Ferfature
Usually the hoster should explain it, but basically(correct me if I'm wrong):
Open your configuration.txt in your .../plugins/dynmap folder
search for this(near the end):
The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
(type in here your IP WITHOUT(!) the port, example->)
webserver-bindaddress: 31.206.92.58
search for this, below the previous one:
The TCP-port the webserver will listen on.
(type in your Port only, to get your port remove the first digit after the colon, for example:
31.206.92.58:25565 turns into: 5565)
webserver-port: 5565
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Posted Dec 19, 2012Awesome plugin! I've been using Minecraft Overviewer and have now switched to Dynmap. Only thing i haven't figured out is viewing lit-caves with their actual blocks and not the color-depth that gets used in Dynmap. Maybe i'm missing something, has anyone achieved this?
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Posted Dec 19, 2012The map just loads a completely black screen.....
My Dynmap is this: http://218.186.144.142:8123/
I have it all installed and ran Bukkit but it just shows nothing when you load it... Please check out my Dynmap and tell me what I am doing wrong.... Or at least a method to fix it...
But for some reason it won't work.. :( Please help.
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Posted Dec 18, 2012Hey, I love DynMap. Recently I started hosting with a outsourced server host. Using my ip and then :8123 actually brings up the DynMap of another server. I think this is because the company uses one IP, but makes different ports for each server they host. Basically, how can I set a custom port for my DynMap? If this isn't possible, what do I do to make my DynMap show?
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Posted Dec 18, 2012<<reply Asip="">
Just had a look at your map, try '/dynmap fullrender' to get ther rendering process started.
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Posted Dec 18, 2012My map is working (has been for a very long time), however I'm now getting errors in the log. Anyone got any ideas.
Error report;
http://pastebin.com/Q4TBCy6H
My config file
http://pastebin.com/HuMGHphv
any help would be appreciated.
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Posted Dec 18, 2012I got it working but for some reason when I try to see the map at 66.7.210.83:8125 it says this up top: inflating: dynmap/web/index.html
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Posted Dec 18, 2012Because looks that bad the shadows? especially the trees ....
www.redminecraft.es:8124
Using version 1.1 (To Spout), I tested with the Dev version 2.2 and is the same.
Configuration is default.
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Posted Dec 18, 2012@TheOrange123
Turn off NoScript. =)
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Posted Dec 17, 2012@TheOrange123
Yeah, looks fine to me as well. Try a different browser.
I had this problem awhile back with chrome, having to do with web GL stuff. It wouldn't work in chrome, but it would work in firefox.
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Posted Dec 17, 2012@TheOrange123
Looks perfectly fine to me.
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Posted Dec 17, 2012The map just loads a completely black screen.....
My Dynmap is this: http://91.121.5.27:8123/
I have it all installed but it just shows nothing when you load it... Please check out my Dynmap and tell me what I am doing wrong.... Or at least a method to fix it...
But for some reason it won't work..
Please help.
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Posted Dec 15, 2012@dawiisss
My server (hosted on my computer) uses the standard Minecraft port 25565. I've tried a number of things such as changing it to 8123, but that didn't help. Both 25565 and 8123 are open on my IP. The server runs fine, but it doesn't seem to transfer any data over to the web host =S
What would you recommend I change the port to?
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Posted Dec 14, 2012Is it at all possible to set this up to use a domain such as mcdynmap.mydomain.net? Instead of mcdynmap.mydomain.net:PORT? I've changed my hosts a record as well as the cname record to no avail.
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Posted Dec 13, 2012@socsoc_ben
Try changing the port especially if your using a host provider.
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Posted Dec 13, 2012The plug-in is installed on my server, I've run the server, and I've done /dynmap fullrender in minecraft. However, when I go to http://localhost:8123/ I just get this message. I thought it was because it hasn't fully rendered at first, but it's been like 12 hours.
Am I also supposed to include the open port in the link?
Do I need to be using Linux?
When I check the server.log, it says "the system cannot find the path specified". Is this related to the "Directory: /" in the image I provided? Did I do my coding wrong somewhere?
Thanks!
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Posted Dec 13, 2012I have found really great bug, when you are telling via essentials or another plugin witch can send private messages, dynmap it shows in text box...Can you fix it please ?
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Posted Dec 12, 2012has anyone tied dynmap into an econ, so a player could buy access to the map?