BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted Mar 29, 2013Do you think this works on the same moment as epicbossrecoded? Its the perfect combination but i hope it wont brek something :)
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Posted Mar 28, 2013@wide_load
Ty
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Posted Mar 28, 2013@mscrewsz
The dev builds, http://bukkit.jacekk.co.uk:8000/job/BloodMoon/, support 1.5.1 so try one of those.
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Posted Mar 28, 2013@wide_load @wide_load I used the snapshot soo wich craftbukkit version do I need?
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Posted Mar 28, 2013@mscrewsz
@adamwbb
Wrong version for your server version.
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Posted Mar 28, 2013im getting this now
bloodmoon folder empty command doesnt work. running latest dev build of craftbukkit.
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Posted Mar 28, 2013@wide_load I am having a problem. Yesterday it just worked fine and then suddenly this error occured:
Could you please help me?
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Posted Mar 28, 2013@wide_load
i did /bloodmoon start and also another thing is its not generating any config files
the bloodmoon folder gets generated but it is empty.
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Posted Mar 27, 2013@Ruphies
Yup :)
@adamwbb
Entering the correct command ? It works on my test server, perhaps you are not using CraftBukkit ?
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Posted Mar 27, 2013help Bloodmoon commands not found it loads without errors and the plugin list shows it in green but the commands wont work just says unknown command. Did you enable it in the config file(s)? The first time you run the plug-in, it creates a file for every world, and the plug-in is DISABLED by default. The settings are also turned up to incredibly difficult by default. You might want to change that at the same time.
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Posted Mar 27, 2013Thanks for the update. The bug of creepers staying charged after Blood Moon has been fixed. The bug of skeletons spawning without bows starts with the first Blood Moon after server reset, and continues from that point forward. This hasn't been fixed.
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Posted Mar 27, 2013help Bloodmoon commands not found
it loads without errors and the plugin list shows it in green
but the commands wont work just says unknown command.
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Posted Mar 27, 2013@wide_load
Oh ok so it generates a config for each world?
Thanks for your quick response!
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Posted Mar 27, 2013@Ruphies
Yes, only set enabled to true in one config file.
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Posted Mar 27, 2013is there any way or work around to make this only active in one world?
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Posted Mar 26, 2013@Mal2ksc
https://github.com/betterphp/BloodMoon/issues/79
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Posted Mar 26, 2013Two bugs spotted, neither of which is severe enough for me to disable the plugin: 1. Sometimes (often) creepers are spawning charged even when it's not a Blood Moon. 2. Skeletons sometimes spawn without a weapon, and they behave like zombies when this happens (except they don't swarm). This also happens whether it's a Blood Moon or not, but it happens a lot more when it is.
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Posted Mar 25, 2013@Mal2ksc
I like the idea of linking difficulty to the moon phase, I could add some kind of global multiplier that is linked to the phase that way you could have it more difficult if the bloodmoon happens to fall on a night with a full moon.
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Posted Mar 25, 2013This appears to work! Thank you kindly. I did have to thoroughly overhaul the config files because the block list had changed so dramatically, but after sorting that out it loaded up fine. You made the creepers charged, I see...
It would be nice to see a two-tiered system, where every night could be a little harder than default, and every Nth night would be a full-blown Blood Moon like it is now. In the meantime, my settings aren't cranked up that high but I make the Blood Moon nights frequent.
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Posted Mar 24, 2013@Mal2ksc
Can you try this version http://bukkit.jacekk.co.uk:8000/job/BloodMoon/56/ :) The problem seems to be that a world has been created that was not caught by the plugin, I can't reproduce that on my test server but I've added a check that should create it.