BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted Mar 19, 2013@Mortalsinn
Looks like I tried to compare the distance between two worlds at some point. Will fix in the next version, you're safe to ignore it for now.
@McPixel
You're sure it's not another plugin ? I don't see how that config could cause that.
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Posted Mar 19, 2013getting this funny error. I have two worlds I am using this on, both enabled in the config - all works fine. By the way I am using Multiverse to manage the worlds...
I get this:
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Posted Mar 19, 2013I found some bug
when i change this
weather:
enabled: false
thunder: false
rain: false
and
enabled: true
always-on: true
chance: 100
when rain appeare, i cant change that become /time set sun. its still rain :O , always rain.weather cant change automatically . why ? im using 1.5 now
Sorry if bad english :D
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Posted Mar 19, 2013@ManBeastPigDev
Another plugin or the server could be limiting the spawning you could try increasing the limits in the config file. You could try setting the multiplier in the more-mobs feature instead, that will effectively multiply all spawning instead of spawning new mobs.
It can also happen that there are a large number of mobs in the world that are invisible, that happens if you remove the plugin and then add it again. They don't do anything but still count towards the spawn limits. Try doing "butcher -a 100000" and see if you start to see more mobs appear.
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Posted Mar 19, 2013A separate issue....
I have the following in the config...as i wanted to test it for extra mobs..
more-spawning:
enabled: true
multiplier: 10
mobs:
- ZOMBIE
- SKELETON
- CREEPER
- ENDERMAN
But i'm still seeing way less mobs than i normally do.
The only mobs i see are the ones in the more-mobs: section.
I do see some normal mobs but few, hardly any.
Thts why i thought i'd test 10X multiplier to see.
And its still empty.
Could it be being overrden by server settings for mobs in the bukkit.yml
I dont really understand the contents of the mobs section in that, so never touched it.
thanks.
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Posted Mar 18, 2013I have a simular problem, I have turned off pigmen and magna's and left blaze's on, the problem is it does not spawn any normal mobs only blaze...
It was working perfect in 147 but does not want to play in 1.5
Any ideas please ??
Thanks
p.s I am on the Dev version
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Posted Mar 18, 2013@wide_load
Ahh right thanks for that.
I just had to remove it again, as i have withers spawning again.
Its definitely related cos i had removed them.
And they are spawning in the numbers I selected in more mobs.
I had them in groups of 4 before and 2 when i did it today
and they follow exactly. I dont mind them on a blood moon but groups of 4 (i've seen 8) withers in day time is annoying everyone.
I blocked them in multiverse but thats done nothing.
I've copied the old levels.dat file again with no effect.
Is there anything you could do?
or anything i could try?
I want to run the plugin but no one likes withers that much.
If i get it cleared again i'll not add withers to the more mobs and see if it stays clean.
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Posted Mar 18, 2013@ManBeastPigDev
The spawn rate is not affected directly, the more-mobs feature can spawn more mobs than would usually be in a world though which makes the game spawn less.
No, the group config applies to all mob types.
If you enter an invalid name in the config it will print a list of available types on startup, powered creepers will not be possible since they are just normal creepers that have the powered effect set and not a separate entity.
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Posted Mar 18, 2013Is there a way to make more mobs spawn?
Less mobs seem to spawn on a bloodmoon than a normal night.
Except for the ones in the config.
also...
Is there a way to tweak the following....
I would like some withers to spawn but dont want to spawn them in groups cos they are
quite hard to kill..
more-mobs:
enabled: true
chance: 10
group-size: 4
group-variation: 2
spawn:
- PIG_ZOMBIE
- BLAZE
- MAGMA_CUBE
Is there an option somewhere to just add them to the random spawings?
Maybe a 5% chance.
Thanks, its a good plugin.
PS Could you publish a list of mobs in your format.
I would to spawn Lightning Creepers but dont know what to call them.
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Posted Mar 17, 2013my server as well need your amazing plugin. And know is ready a dev build for 1.5 make me so happy!
thank`s :D
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Posted Mar 17, 2013@rycoiscool
My users NEED to read things before complaining and I really need them to stop bugging me before I give up !!!! THE DEV BUILD IS FOR 1.5 !!!!!!!!!!!!!
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Posted Mar 17, 2013My server NEEDS this plugin coz mines a zombie apocalypse and I really need this to be 1.5 before everyone gives up!!!! PLEASE UPDATE TO 1.5!!!!!!!!!!
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Posted Mar 17, 2013@SGHOCH
k
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Posted Mar 17, 2013update 1.5
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Posted Mar 17, 2013@alanthya
Only CraftBukkit is supported unfortunately. Keeping up with changes across different server mods would be way too much work.
There is a donate button at the top of the page. I don't really like asking for donations so kept it small :P
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Posted Mar 17, 2013@wide_load
I'm so glad you got a Jenkins for you development builds! I follow this project very closely. :) Although when building a server for testing 1.5 before making the jump I came across this when running Spigot build #622 on your Jenkins build #51 http://pastie.org/6581465
ps - Why don't you have a donate button? :D
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Posted Mar 15, 2013@rejectdeath
I've considered nether aimed features for this but never came up with anything good really. I'm open to suggestions :)
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Posted Mar 15, 2013Hey, this looks brilliant. Any chance of you making other event mods, such as something nether oriented? That would be awesome.
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Posted Mar 14, 2013@Xrio
Not if you don't post the error.
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Posted Mar 14, 2013Yes That Was The Problem. Any Help On How To Fix It?