BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted Apr 1, 2013Love this plugin. I had to jump from another because it started spawning ender dragons. This one works out better.
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Posted Mar 31, 2013@wide_load
Yes :)
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Posted Mar 30, 2013@slug1982
That will be because the client goes through the same process as changing world in the same tick as being send the message and sound. Probably not something that can be worked around but I'll have a go, adding a small delay might do it.
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Posted Mar 30, 2013@McPixel
What do you mean it still happens ? The night still repeats even with the feature disabled ?
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Posted Mar 30, 2013@659: It already supports multi-world servers. I have a server with five overworlds (ignoring Nethers and Ends), but Blood Moon is enabled on just one, the same one as mcMMO.
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Posted Mar 30, 2013Great plugin!
If you can add "Multi-World" support, different setting for different world.
that will be even better.
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Posted Mar 30, 2013Think there is a slight bug, when you enable nether sky you don't get the announcement and you don't get the wither sound
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Posted Mar 30, 2013wide_load i have simple question
when i change this all to false
extended-night:
enabled: false
min-kills: 16
max-resets: 6
weather:
enabled: false
thunder: false
rain: false
but its still happen :( , why ??
im using Craftbukkit_dev 1.5.1 |Build 2721|, WG,WE,ExtraHardMode,HerobrineAI,mcMMO,mobcatcher,Multiverse,Vault,ChestShop,Essentials
All up to date
Thanks ^_^
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Posted Mar 30, 2013@alek123222
"Please also make sure that you are using the correct version for the server version."
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Posted Mar 30, 2013Error :
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Posted Mar 30, 2013@alek123222
Check the server log, if the default files are not being created something is probably stopping the plugin loading properly. Please also make sure that you are using the correct version for the server version.
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Posted Mar 30, 2013When I put the plugin in the plugin folder it creates a folder called bloodmoon which is empty
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Posted Mar 30, 2013@FalseFirebird24
I'm not going to be supporting more than one platform as it very quickly becomes too much work to keep up with the changes.
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Posted Mar 29, 2013@wide_load
Voltz doesn't run off Craftbukkit so is there a way to convert it over?
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Posted Mar 29, 2013Sorry for the seccond post but maybe you can contact thah3lper to make them work together with even more features :D
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Posted Mar 29, 2013It seems to work without errors, its a good combo for storylines :)
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Posted Mar 29, 2013Hi, I definitely have some kind of leak.
I didn't enable withers this time, and still during non-bloodmoons i have all the mobs from the config in the right numbers too. I have electric creepers, I have armored zombies etc. Its bloodmoon-lite on most nights. Its not as intend but they are naturally spawning since i ran the plugin. I left it on as these mobs are good and people like them. But all the custom drops wont work unless its a bloodmoon night. I managed to get rid of the withers finally so thats ok. But there is definitely something funny going on. I have it installed as people love it, but just fyi its definitely leaving some code behind after bloodmoon ends.
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Posted Mar 29, 2013@FalseFirebird24
Try CraftBukkit.
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Posted Mar 29, 2013@Davdinges
It seemed to when I tested it also there has been a report of some incompatibility. Best just to try it :)
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Posted Mar 29, 2013When I try to use this plugin on my Voltz server with BukkitForge is say that the plugin has been loaded, but no commands work.