BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted Apr 26, 2013@ManBeastPigDev
You have the wrong version for your server version.
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Posted Apr 26, 2013Its not generating a config file and i have no commands. I did a full reboot and nothing. 2013-04-26 21:24:09 [INFO] [BloodMoon] Enabling BloodMoon v0.23.1 2013-04-26 21:24:09 [SEVERE] Error occurred while enabling BloodMoon v0.23.1 (Is it up to date?) java.lang.NoClassDefFoundError: net/minecraft/server/v1_4_R1/EntityCreeper at uk.co.jacekk.bukkit.bloodmoon.entity.BloodMoonEntityType.<clinit>(BloodMoonEntityType.java:13) at uk.co.jacekk.bukkit.bloodmoon.BloodMoon.onEnable(BloodMoon.java:55) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.v1_5_R2.CraftServer.loadPlugin(CraftServer.java:282) at org.bukkit.craftbukkit.v1_5_R2.CraftServer.enablePlugins(CraftServer.java:264) at org.bukkit.craftbukkit.v1_5_R2.CraftServer.<init>(CraftServer.java:218) at net.minecraft.server.v1_5_R2.PlayerList.<init>(PlayerList.java:55) at net.minecraft.server.v1_5_R2.DedicatedPlayerList.<init>(SourceFile:11) at net.minecraft.server.v1_5_R2.DedicatedServer.init(DedicatedServer.java:105) at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:381) at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573) Caused by: java.lang.ClassNotFoundException: net.minecraft.server.v1_4_R1.EntityCreeper at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:70) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53) at java.lang.ClassLoader.loadClass(ClassLoader.java:423) at java.lang.ClassLoader.loadClass(ClassLoader.java:356) ... 13 more
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Posted Apr 26, 2013@Brawnkers
How about a teleport everyone underground to the surface feature too then :P
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Posted Apr 26, 2013@wide_load
lol a lot of people on our server take shelter underground and always ask when its over :P
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Posted Apr 26, 2013@Brawnkers
Thanks :P It's just when the sun rises so it seems a bit pointless but I can add it as an optional feature I guess :)
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Posted Apr 25, 2013Hey, everyone on our server loves your plugin :) Was wondering if there was a way to add a feature that broadcasts when the bloodmoon is over?
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Posted Apr 25, 2013wide_load
Maybe you add some WITHER_SKELETON entities , in World Nether :)
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Posted Apr 23, 2013@jacob_vejvoda
That feature already exists.
@LEOcab
Thanks for the timings, there always useful :) The problem here is that a lot of the heavy stuff is done in a place that would not be added to the time so it would be hard to measure the performance without a proper profiler.
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Posted Apr 23, 2013This is a great plugin, could you make an option that makes more mobs spawn throughout the bloodmoon?
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Posted Apr 22, 2013Hi bro! Love the plugin. I have one small concern regarding performance, though. I did plugin timings and it turns out BloodMoon ranks as the fifth most resource-intensive plugin in my server. It's only 5.9% of total plugin activity so I don't really mind. However I thought I'd let you know anyways. I'm no programmer but I don't think this plugin should take so much time, specially considering I have frequency set to 5 in the config. Perhaps I'm wrong. Anyways, here's some data:
1) NoCheatPlus (26.7%)
2) MobManager (22.4%)
3) WorldGuard (12.0%)
4) GriefPrevention (6.9%)
5) BloodMoon (5.9%)
Timing data for BloodMoon: http://pastebin.com/b3xznjzy
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Posted Apr 22, 2013@mbilardie
@kobious
@Nitratox
Check the startup log for errors then post a proper bug report.
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Posted Apr 22, 2013bloodmooon is not enabled for this world. Problem... and world config, its enable. Solution?
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Posted Apr 21, 2013My bloodmoon didn't make a config, but in the server log errors there was nothing for it.
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Posted Apr 20, 2013can i get some info, i do: /bloodmoon next and then it says: bloodmooon is not enabled for this world
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Posted Apr 20, 2013@slimedog007
Check the server log for errors, if it did not enable there should be something that tells you why.
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Posted Apr 20, 2013My Bloodmoon plugin didn't generate it's config. What do I do?
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Posted Apr 15, 2013@Bco1981
Now I actually fixed it, the new config is out of 10.000 instead of 100. the default will give you roughly one per biome.
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Posted Apr 15, 2013@wide_load
lol :D
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Posted Apr 15, 2013@Bco1981
I "fixed" it http://i.imgur.com/7p4Z1jl.jpg
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Posted Apr 15, 2013@Bco1981
Per biome would be hard to do, there is no way to know exactly where the borders are without recalculating it each time. If I increase the config so it's a number out of 1000 instead of 100 that would give you 10% of the current chance which should be a lot more reasonable. They are meant to be fairly common by default since they don't have great loot with the default config.