BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted Mar 24, 2013@Mal2ksc
Thanks I'll make the ticket, I'm working on a solution to allow people to create issues without a github account too.
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Posted Mar 24, 2013The other plugins being run (are were being run before the 1.5 update, and the older Blood Moon coexisted with them) are:
CommandHelper, CoreProtect, Essentials, FreezeTime, Lockette, mcMMO, Modifyworld, Multiverse, Multiverse-Inventories, Multiverse-NetherPortals, PermissionsEx, WorldBorder, WorldEdit, WorldGuard
I know a lot of those are irrelevant, but I didn't want to risk leaving out anything you might need to know about.
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Posted Mar 24, 2013I can't open a ticket, I don't have a GitHub account and don't want to make one just to submit the ticket. If you don't read this, so be it.
Anyhow, I get the following error repeatedly loading today's dev version of Blood Moon:
02:33:57 [SEVERE] java.lang.NullPointerException 02:33:57 [SEVERE] at uk.co.jacekk.bukkit.bloodmoon.nms.Navigation.<init>(Navigation.java:31) 02:33:57 [SEVERE] at uk.co.jacekk.bukkit.bloodmoon.nms.EntitySkeleton.<init>(EntitySkeleton.java:61) 02:33:57 [SEVERE] at sun.reflect.GeneratedConstructorAccessor7.newInstance(Unknown Source) 02:33:57 [SEVERE] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) 02:33:57 [SEVERE] at java.lang.reflect.Constructor.newInstance(Constructor.java:532) 02:33:57 [SEVERE] at net.minecraft.server.v1_5_R2.EntityTypes.a(SourceFile:140) 02:33:57 [SEVERE] at net.minecraft.server.v1_5_R2.ChunkRegionLoader.loadEntities(ChunkRegionLoader.java:334) 02:33:57 [SEVERE] at net.minecraft.server.v1_5_R2.ChunkRegionLoader.a(ChunkRegionLoader.java:49) 02:33:57 [SEVERE] at net.minecraft.server.v1_5_R2.ChunkProviderServer.loadChunk(ChunkProviderServer.java:177) 02:33:57 [SEVERE] at net.minecraft.server.v1_5_R2.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:106) 02:33:57 [SEVERE] at net.minecraft.server.v1_5_R2.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:85) 02:33:57 [SEVERE] at org.bukkit.craftbukkit.v1_5_R2.CraftServer.createWorld(CraftServer.java:758) 02:33:57 [SEVERE] at org.bukkit.Bukkit.createWorld(Bukkit.java:156) 02:33:57 [SEVERE] at org.bukkit.WorldCreator.createWorld(WorldCreator.java:235) 02:33:57 [SEVERE] at com.onarandombox.MultiverseCore.utils.WorldManager.addWorld(WorldManager.java:137) 02:33:57 [SEVERE] at com.onarandombox.MultiverseCore.utils.WorldManager.addWorld(WorldManager.java:91) 02:33:57 [SEVERE] at com.onarandombox.MultiverseCore.utils.WorldManager.loadWorlds(WorldManager.java:557) 02:33:57 [SEVERE] at com.onarandombox.MultiverseCore.MultiverseCore.onEnable(MultiverseCore.java:242) 02:33:57 [SEVERE] at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) 02:33:57 [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) 02:33:57 [SEVERE] at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) 02:33:57 [SEVERE] at org.bukkit.craftbukkit.v1_5_R2.CraftServer.loadPlugin(CraftServer.java:282) 02:33:57 [SEVERE] at org.bukkit.craftbukkit.v1_5_R2.CraftServer.enablePlugins(CraftServer.java:264) 02:33:57 [SEVERE] at net.minecraft.server.v1_5_R2.MinecraftServer.j(MinecraftServer.java:303) 02:33:57 [SEVERE] at net.minecraft.server.v1_5_R2.MinecraftServer.e(MinecraftServer.java:282) 02:33:57 [SEVERE] at net.minecraft.server.v1_5_R2.MinecraftServer.a(MinecraftServer.java:242) 02:33:57 [SEVERE] at net.minecraft.server.v1_5_R2.DedicatedServer.init(DedicatedServer.java:150) 02:33:57 [SEVERE] at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:381) 02:33:57 [SEVERE] at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573)
I cannot run the official one either, it also throws [SEVERE] errors and did so when I was using a 1.5 Craftbukkit (as opposed to the 1.5.1 they're on now).
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Posted Mar 23, 2013@SmashboxGaming
The error means that the plugin is for the 1.5 server and you are using another version. I've pushed an update for 1.5.1 in the last hour so try that.
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Posted Mar 23, 2013@SmashboxGaming
+++
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Posted Mar 23, 2013@wide_load
http://paste.thezomg.com/8473/46176136/
Latest bloodmoon on your jenkins page, latest bukkit.
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Posted Mar 23, 2013@rycoiscool
@Mortalsinn
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted Mar 23, 2013why not update to 1.5.1 ??? there are so many people waiting for this............
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Posted Mar 22, 2013Can't wait for 1.5.1 update! My server pretty much runs on this plugin coz it's a zombie apocalypse. Please update ASAP! Thank you for making this plugin. I wish I could make plugins coz of this.
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Posted Mar 22, 2013:) I advertised this
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Posted Mar 22, 2013@Mortalsinn
Only 1.5 is supported at the moment.
@badorrama
There should be an error in the server log if the plugin does not load correctly.
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Posted Mar 21, 2013Okay ive tried everything for this plugin even re-installing it, my command consul doesnt show anything about it, so i dont really know(this is version 1.5)
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Posted Mar 21, 2013so, any fix for:
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Posted Mar 21, 2013@nelson2wsx
You can edit the message in the config file.
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Posted Mar 21, 2013@wide_load
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Posted Mar 20, 2013getting this error with the latest craftbukkit builds - I assume this isn't updated for 1.5.1 ?
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Posted Mar 20, 2013@wide_load
thanks thats useful, i've done that i'll test shortly.
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Posted Mar 20, 2013im using WorldGuard,WorldEdit,Vault,SimpleRestart,MultiMOTD,MobArmor,mcMMO,Jobs,HerobrineAI,ExtraHardMode,EssentialsSpawn,EssentialsGroupManager,EssentialsGroupBridge,Essentials,ElementalSwords,ClearLag,ChestShop3-46,BloodMoon,AutoSaveWorld,AuthMe,AreaProtect.
all up to date , but after i updated the BloodMoon plugin the rain appear but now the rain weather change more long time to become clear again
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Posted Mar 20, 2013@badorrama
Check the server log for startup errors. You probably have the wrong version for the server version.
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Posted Mar 20, 2013Okay for me bloodmoon says it isnt a command. there is no config file for it either