AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jun 8, 2013Please use this project page (tickets, comments, etc) for anything related to the project. Please stop PMing me.
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Posted Jun 7, 2013I have AuthMe Reloaded directly linked to the database of my website, so when people register on my website, they can use the same password to log into my server. I was wondering if there was a way to disable the /login command, so people do not have to log in on the server.
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Posted Jun 7, 2013Feature request: command to delete all player.dat files that not registered in authme database
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Posted Jun 6, 2013== == MULTIWORLD FIX REQUIRED! == probably the most important fix required atm. ==
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Posted Jun 5, 2013When i use AuthMe with Admincmd players can PM without logged in..
do you have a solution for this bug?
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Posted Jun 5, 2013Need multiworld support!
Also, I use another plugin "simplechat" which this plugin breaks.. I believe it has to do with the logged in/ non logged in user settings, such as the group they are in (although this all makes little sence to me). Possibly add a way to completely disabled these features?
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Posted Jun 5, 2013Got this error http://pastebin.com/QqMUXHVK after one player tried to join the server while in Whitelist
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Posted Jun 5, 2013Will that work with FTB? (Feed The Beast)
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Posted Jun 5, 2013multiworld support PLEASE causes inventory glitch with 1 survival and 1 creative world. ill donate for seperate login locations
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Posted Jun 4, 2013when i moved to another server, I have to relogin it for the first time, I think you can add a table "sessions" in MySQL Database then the other servers' AuthMe can get it
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Posted Jun 4, 2013Add Joomla hash support.
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Posted Jun 4, 2013Currently trying to get this to work with HomeSpawnPlus.
Before they register, HomeSpawnPlus teleports them to the correct area. After they register, it teleports them to default spawn of the world.
I turned both options that teleport to spawn (force spawn, and un-authed spawn) to false.
Still have this problem.
There are no errors, plugins are doing what they are told to do. But that is my problem.
I want something that tells Auth-Me that HSP will handle spawns/teleports and that Auth-Me doesn't have to worry about teleporting back to original area after registering or logging in.
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Posted Jun 4, 2013Can you make it 100% Wordpress compatible?
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Posted Jun 4, 2013http://www.spigotmc.org/threads/authentication-plugin.879/ this a good idea can you support it ?
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Posted Jun 3, 2013How to Install and Setup it on BungeeCord ?
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Posted Jun 3, 2013There seems to be a bug with this and the starter Kit plugin players will only get the armor from the kit but no items.
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Posted Jun 3, 2013I updated the german translation:
http://pastebin.com/8CJNUBbG
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Posted Jun 2, 2013the sessions do not work at all. I turned it on; however after i relog it it says 'Session Login' instead of 'Please /login or /register'. But i cannot move, talk etc, it treats me as logged out and only will let me play if it /login.
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Posted Jun 2, 2013@Jahb57
I'll add this, it's a great thing here
@2called_chaos
I'll take a look to add bcrypt hash method :)
@unga23
Give me the error code please , you need a new release ? But for fix what ?
@iltkamil
Also restart the server , the /reload command from bukkit is really buggy
@o0Julia0o
Yes you can :) read this : Import xAuth database
@PassWordE
i haven't understand your question sorry :O
Always for other people : I'm working hard on this plugin , and i try to keep in mind that some problems are most important than other and must bug fixed , i try to fix these quickly , sorry for delay , irl is quite uggly :')
Xephi
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Posted Jun 2, 2013how to use ti on Bungee?