AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
-
View User Profile
-
Send Message
Posted Jun 2, 2013i am using xauth, but it seems dead. Can i change to authme? Can i use the old xauth-accounts?
thx
Julia :)
-
View User Profile
-
Send Message
Posted Jun 1, 2013Hey my server went haywire for a little and some things are messed up. When I do /reload it makes everyone freeze and they have to re-log again. Help?
-
View User Profile
-
Send Message
Posted Jun 1, 2013Im having a lot, BIG , issues, inventory disapearing on login, spam console, we need a new release!
-
View User Profile
-
Send Message
Posted Jun 1, 2013How do I find out other peoples password im owner but my friend forgot his password so I need to tell him what it is please help
-
View User Profile
-
Send Message
Posted Jun 1, 2013I wonder why every authentication plugin supports many and partially fancy hashing algorithms/methods but bcrypt is not included in any of them. Is bcrypt unknown in the Java world?
I would like to keep my current user data from the website... Is that possible?
http://security.stackexchange.com/questions/4781/do-any-security-experts-recommend-bcrypt-for-password-storage
-
View User Profile
-
Send Message
Posted Jun 1, 2013http://dev.bukkit.org/bukkit-mods/xauthpremiumautologin/
Would this be possible to add to AuthMe?
-
View User Profile
-
Send Message
Posted Jun 1, 2013@Borja2811
I got the same thing yesterday! My players are freaking out
-
View User Profile
-
Send Message
Posted May 31, 2013HELP! I'm trying to import xAuth database (H2), but I get an error... (I tried to use "authme xauthimport" from the console...)
-
View User Profile
-
Send Message
Posted May 31, 2013Hello.
For some time, players registered by AuthMe are reset without mentioning any errors or crash in the console.
I would appreciate any solution, this leads spending time and it's quite annoying.
Greetings: Borja2811
-
View User Profile
-
Send Message
Posted May 31, 2013After restarts users appears on random places :S. This is happening long time ago. I use the teleport once logged-in functionality (But I think it happened without this too).
-
View User Profile
-
Send Message
Posted May 31, 2013hi, some times i get an error and it says the player megasnipez_ has 0 accounts?
-
View User Profile
-
Send Message
Posted May 29, 2013Im having this issue when a player enter and use /register "xxxx" "xxxx" and also when playes enter and do /login "xxxx"
29.05 15:52:30 [Server] INFO Using inbuilt NmsBlock for this version. 29.05 15:52:17 [Server] INFO unga22 registered "EDIT" 29.05 15:52:17 [Multicraft] Skipped 89 lines due to rate limit (30/s) 29.05 15:52:10 [Server] SEVERE at net.minecraft.network.NetLoginHandler.func_72532_c(NetLoginHandler.java:79) 29.05 15:52:10 [Server] SEVERE at net.minecraft.network.NetLoginHandler.func_72529_d(NetLoginHandler.java:191) 29.05 15:52:10 [Server] SEVERE at cpw.mods.fml.common.network.FMLNetworkHandler.onConnectionReceivedFromClient(FMLNetworkHandler.java:124) 29.05 15:52:10 [Server] SEVERE at cpw.mods.fml.common.network.FMLNetworkHandler.handleClientConnection(FMLNetworkHandler.java:170) 29.05 15:52:10 [Server] SEVERE at net.minecraft.network.NetLoginHandler.completeConnection(NetLoginHandler.java:215) 29.05 15:52:10 [Server] SEVERE at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:181) 29.05 15:52:10 [Server] SEVERE at net.minecraft.server.management.ServerConfigurationManager.func_72377_c(ServerConfigurationManager.java:320) 29.05 15:52:10 [Server] SEVERE at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:464) 29.05 15:52:10 [Server] SEVERE at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:479) 29.05 15:52:10 [Server] SEVERE at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) 29.05 15:52:10 [Server] SEVERE at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:361) 29.05 15:52:10 [Server] SEVERE at java.lang.reflect.Method.invoke(Method.java:601) 29.05 15:52:10 [Server] SEVERE at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) 29.05 15:52:10 [Server] SEVERE at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) 29.05 15:52:10 [Server] SEVERE at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 29.05 15:52:10 [Server] SEVERE at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerJoin(AuthMePlayerListener.java:766) 29.05 15:52:10 [Server] SEVERE at uk.org.whoami.authme.cache.limbo.LimboCache.addLimboPlayer(LimboCache.java:54) 29.05 15:52:10 [Server] SEVERE at uk.org.whoami.authme.events.StoreInventoryEvent.<init>(StoreInventoryEvent.java:26) 29.05 15:52:10 [Server] SEVERE at uk.org.whoami.authme.cache.backup.FileCache.readCache(FileCache.java:132) 29.05 15:52:10 [Server] SEVERE java.lang.ArrayIndexOutOfBoundsException: 36 29.05 15:52:10 [Multicraft] unga22 ran command Message of the Day 29.05 15:52:10 [Server] SEVERE Failed to load config from JAR 29.05 15:52:10 [Server] SEVERE Could not find spawn.yml, creating new one... 29.05 15:52:10 [Connect] User unga22, IP "EDIT"
-
View User Profile
-
Send Message
Posted May 29, 2013PLEASE fix the protectinventory to keep the gamemode this is what everyone has wanted for so long to fix MANY problems!
-
View User Profile
-
Send Message
Posted May 29, 2013@Nik0lashka
lastlogin part is just the java method to get the timestamp format of the time
Xephi
-
View User Profile
-
Send Message
Posted May 29, 2013For BungeeCord problem : please try the latest devbuild
For other problems : i'm actively working on a base recoded version of AuthMe
For Dev Status : I'm actually working on a special Multi-Threading method , that need some more test to let me out this Version , but that could fix some problem with database connection and auths.db file too big problems, i hope you can understand that i'm doing that on my free time and actually i'm working hard also this time is really short , but i try to work better than ever to fix all your problem quickly
Xephi
-
View User Profile
-
Send Message
Posted May 28, 2013@JoLong
This cap is IP based.
when you get a new ip (router restart,..,...,) you can create a new account
-
View User Profile
-
Send Message
Posted May 28, 2013I looked into the plugin.yml file for AuthMe, and something seemed off.
The "authme.admin.*" part is indented 4 spaces. I would assume its next section would be indented 8 spaces, but instead, it is indented 9 spaces. This applies for categories below that also for this section only, 1 space extra as compared to expected indentation.
At first I thought it might be just the way the plugin is made, but then I checked your category "authme.player.*" and this one was properly indented for each category that it has the same with the admin part.
This is all for your 1.5.2 version as of this post.
Don't know if it is affecting the plugin yet, but just letting you know of this.
-
View User Profile
-
Send Message
Posted May 28, 2013@InfroCZE
He just has to pull my pullrequest and it will be fixed..
-
View User Profile
-
Send Message
Posted May 27, 2013I habe a very big Problem with the languages. Everytime i set the language Tod de ist creates a messages_de.yml But the Text is the same (englisch) pls help me :)
-
View User Profile
-
Send Message
Posted May 27, 2013It would be awesome if you could teleport players to the ground upon login. They don't have time to enter their passwords if they logout in the air.