AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted May 27, 2013why the maxregnumber not work? the player can register more than 1 time, but in config there is the " 1 "...
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Posted May 27, 2013Hi,I love this plugin,but i have a problem . Can add a feature of try wrong password max count else with a temp ban? Just for safe. :>
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Posted May 27, 2013Hello, where i can find the algorithm of generating "lastlogin" string? I want to somehow inject the login process into my launcher and make .php script generate "lastlogin" for the plugin session. I know that there is github src and i looked into it, but i'm noob in java so it's hard to me)
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Posted May 26, 2013Hi, im at the moment using Authme (not Authme Reloaded) and created a Webinterface for my Server using the same login as ingame. Can i just replace the old Authme with Authme reloaded without changing my login in php?
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Posted May 26, 2013when players join for the first time to register and the dont know how to register it times them out then when they log back in it spawns them in wilderness ive tried everything to fix this ive even tried making the timeout longer but it doesnt work it times them out on 1:58 exact i would like to make it like 15 20 min so they dont timeout and dont spawn in the wilderness
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Posted May 26, 2013Can you add this please?: http://dev.bukkit.org/server-mods/nocheatplus/?comment=5147
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Posted May 26, 2013@thomasvt1
+1 here. Got the same error
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Posted May 24, 2013The BungeeCord errors happen because you didn't register the channel;
Bukkit.getMessenger().registerOutgoingPluginChannel(this, "BungeeCord");
- Thomasvt
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Posted May 24, 2013Bungeecord hook is still throwing errors
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Posted May 24, 2013How normal is it that it's not possible to log in at spoutcraft's GUI? It allows one to put in the password, but when you click on any of the buttons, nothing happens.
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Posted May 24, 2013@zozo6616833
lol His a stupid Taiwanese. He want ask if he can translate this plugin to Chinese.
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Posted May 24, 2013Is there any command to view player accounts, like when he log in?
example: /authme accounts <player>
And please update command page
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Posted May 24, 2013我可以找人翻譯你的插件嗎? 請回答 yes or no,please
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Posted May 24, 2013I keep getting this error: http://pastebin.com/8v7vUv2G
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Posted May 21, 2013@War3Zz
Try to add an authme.allow2accounts permission to yourself if you have PermissionsEx. If not open AuthMe config file (may be found in plugins folder) and change "maxRegIp" to 0
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Posted May 21, 2013http://dev.bukkit.org/server-mods/authme-reloaded/tickets/407-could-not-pass-event-player-login-event/
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Posted May 21, 2013@Ramzor25
teleportUnAuthedToSpawn true
and set SaveQuitLocation true (if this is not enabled)
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Posted May 20, 2013Some more details on the inventory issue: inventories are only cleared when someone signs out in a world other than the main world. I think this is because of the "force spawn on unauthed" setting, and maybe a compatibility issue with plugins that create seperate inventories per world, such as skyblock, TF2, multiinv, and probably more.
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Posted May 19, 2013Hello, i was wondering why owners with all permissions join the server in creative and their still im creative but when a player in creative leaves then joins hes survival, he logs in and then turns back to creative. Why? is it a permission that does that?
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Posted May 19, 2013My server is having the same inventory clearing problem! Please fix it!