AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted May 15, 2013How to delete the repeating password thingy?
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Posted May 15, 2013Please fix (bug below this comment)
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Posted May 15, 2013@Xephi59
Isnt my MySql, its normal (fast), and should be async task, so it shouldnt show on timings. Should be a Single Sync Task that you use maybe...
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Posted May 15, 2013Hi we have a problem.
We use Bungee + Spigot + Joomla
Authme 2.7.16 ist installe don our spigot server and connected to our joomla website database. /Login works fine, user egistration per website(joomla) too.
But, when i type /authme register NAME PW
i can choose EVERY Name, it says already regged!
But the name isnt in the database....
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Posted May 15, 2013Hi I am using the latest authme build, and I have set my bungeecord hook to true. But people joining the server still have the bungeecord host ip.
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Posted May 14, 2013is there a way to hide some players from the "displayOtherAccounts" report? basically I would like to hide players of certain admins to have the possibility to "test" some newly appointed admins with unusual player requests.
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Posted May 14, 20132013-05-15 05:24:17 [INFO] [AuthMe] MySQL driver loaded 2013-05-15 05:24:17 [INFO] [AuthMe] Connection pool ready 2013-05-15 05:24:18 [SEVERE] [AuthMe] ERROR: Error on rename of './minecraft_authme/authme.MYI' to './minecraft_authme/#sql2-c1f-12ee61.MYI' (Errcode: 1) 2013-05-15 05:24:18 [SEVERE] [AuthMe] ERROR: Can't use MySQL... Please input correct MySQL informations ! SHUTDOWN...
Nothing serious but hey, I still warn
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Posted May 14, 2013@Timbo93
Please pm me with all your infos needed ;)
Salted method , etc...
@CroCrafter8
teleportUnAuthedToSpawn: true
@rfsantos1996
Huuum i think that's depend on your sql time respond :/
Xephi
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Posted May 14, 2013Hey, with this Single task, my players got disconnected (20 sec is too much for a server maintain connections) This is the same server, same conditions, I used one /timings paste before disconnect (dont planned this, but it helped too see what happened):
http://aikar.co/timings.php?url=5666225
And after disconnect, I noticed that my timings was on, so another /timings paste, and I discovered that the reason was AuthMe. http://aikar.co/timings.php?url=5666261
Before server lag: " 0.08% 2.60% 0.282 s 1.3004 ms 0.22k 33.33% Task: Single"
Later server lag: " 1.90% 52.06% 29.182 s 26.0322 ms 1.12k 45.10% Task: Single"
Conclusion: Task Single = cause of the lag and disconnect, could you fix/see what is it?
@EDIT: Thanks for adding socialspy support
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Posted May 14, 2013@CroCrafter8
Change in the config.yml file: TeleportUnAuthedToSpawn: true
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Posted May 14, 2013Is it possible to set login spawn,like while they login,they are at spawn,and after they login,it teleports them to last location??
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Posted May 14, 2013Hello,
I have a new board for my Minecraft server (WBB3). The software works with DoubleSaltetSHA1 , but it is not supported by the current version. Is planned that you install this encryption in the next update with? That would be me and surely other people a great help! I use AuthMe a long time and it is the most important plugin on my server.
Thank you
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Posted May 14, 2013@absintoj
What's the language used ?
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Posted May 13, 2013DevBuilds
Some new fixes in latest devbuilds, you can find them here :
https://authme.ci.cloudbees.com/
Warning: Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Fill free to send me log report , or commented them here
Sorry if i do not answer personnally to you like i'm usually doing , but it's the exam time for me and i do not really have free time for me :p ^_^
Xephi
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Posted May 13, 2013Still have a problem with Authme assigning groups to players after login!
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Posted May 13, 2013in update you wrote "Add lituanian translation". Goddamit, it's litHuanian :/
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Posted May 13, 2013confirmed that if you are an OP and this plugin is installed and sessions are enbaled it removes your op after you disconnect
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Posted May 12, 2013@NemesisMate
adding to these bugs, if you log-out in another (flat)world and login (in the main world) you get teleported to spawn for the /login. When you do that you get teleported in the ground at your main world, not at the (flat)world.
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Posted May 12, 2013@NemesisMate
Adding to this bug, if you log-out on any slab (on a half block) you appear under it on log-in. This allow to bypass roofs and is a BIG bug on factions/towny servers.
This happens on some times, not always but is a real problem :S.
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Posted May 12, 2013ill donate if you fix the creative control inventory conflict with your protectinventory feature