AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jun 17, 2013Can you make a database and upload it to the site... database.sql... that is easier for the server owners to use.
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Posted Jun 17, 2013I am having issues too, seems like the plugin needs update CraftBukkit imports and such.
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Posted Jun 17, 20132 minute hang/crash: http://pastebin.com/FwbMbv7t
UPDATE!
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Posted Jun 16, 2013@Wazes
What exactly do you mean? I am using the latest version, too. But I have got moded server running on MCPC+. Could this be that problem?
Thaks
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Posted Jun 16, 2013Update to 1.5.2-R1.1, it's spigots new recommended build!
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Posted Jun 16, 2013@JackienCZE
recently, the plugin has been clearing armor on server reboots. i'm using the latest version.
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Posted Jun 16, 2013Hello, I am using AuthMe for a long time but there are some errors in my server log now. Could you help me?
This happens when player logs in: PasteBinLink
This happens when player quit the game: PasteBinLink
This happens sometimes when loggin in: PasteBinLink
Please, help me. Thank you, JackienCZE.
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Posted Jun 15, 2013Something happened to my AuthMe, it suddenly turned like this
DataSource: mySQLColumnEmail: email mySQLColumnId: id Email: RecoveryPasswordLength: 8 mailPort: 465 mailSMTP: smtp.gmail.com mailAccount: '' mailPassword: '' mailSenderName: '' mailSubject: '' mailText: "Dear <playername>, \n\n This is your new AuthMe password for the server\ \ : \n\n <servername> \n\n <generatedpass>\n\n \t Do not forget to change password\ \ after login! \n /changepassword <generatedpass> newPassword" maxRegPerEmail: 1 ExternalBoardOptions: mySQLOtherUsernameColumns: [] settings: restrictions: displayOtherAccounts: true ForceSpawnOnTheseWorlds: [] banUnsafedIP: false registration: enableEmailRegistrationSystem: false doubleEmailCheck: false security: doubleMD5SaltLength: 8 sessions: sessionExpireOnIpChange: false Xenoforo: predefinedSalt: '' Security: captcha: useCaptcha: false maxLoginTry: 5 captchaLength: 5 Hooks: multiverse: true chestshop: true notifications: true bungeecord: false
and thats all.
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Posted Jun 15, 2013Rarely this occurs on player join:
And please is there any way to get rid of this console spam?:
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Posted Jun 15, 2013Is there any command for a user to change his name of account? Sometimes they buy a premium one and its very annoying to change that, because i have to unregister and register.
Thanks!
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Posted Jun 14, 2013@xTAZZ3RZz samething me to, what is problem?
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Posted Jun 14, 2013My whole servers passwords reset! How....WHY!
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Posted Jun 14, 2013@NemesisMate
Same here with SaveQuitLocation
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Posted Jun 14, 2013i have public server and i have one problem About Authme, sometimes there are some players to unregister without cause. can help me solve this problem thx before
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Posted Jun 14, 2013hook whit bungee not works they need to login again
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Posted Jun 14, 2013If using SaveQuitLocation, sometimes if the player logs out on death, when they log-in they appear on random places.
If using ProtectInventoryBeforeLogIn with Multiverse-Inventories, I'm having this problem: http://dev.bukkit.org/bukkit-mods/multiverse-inventories/#c524 If I remove this option users can modify others inventory without logging-in so that isn't a valid option.
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Posted Jun 14, 2013what i have to do with AuthMe super LAAAAAGS http://aikar.co/timings.php?url=5763982 ???
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Posted Jun 13, 2013You should disable /authme purge if days are less or equals 7... My server got hijacked and someone did /authme purge 1, so i have lost basically all the database... Thanks for keeping it up also when you "can't"
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Posted Jun 13, 2013Hi Everybody , i'm always working hard on AuthMe actually , but i haven't really the time due to exam + real work ( 8:00am to 9:00pm " ) also i'm working hard on it but slowly
For BungeeCord problems : try the latest devbuild version , that fix problems with Bungee :)
For AuthMe database cleaning : check if your system hard drive is ok and do not have any I/O exception
For AuthMe news : Actually working on a multi-threading method, test seems ok, i've test some things on a 13 000 + players registers and 500 players online , all /login and /register command do not set the server laggy ! That's a good point , i just need to apply this to the entire part of AuthMe , that need a real rewrite of some part of code :)
Xephi
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Posted Jun 13, 2013im using dev build and its working ok for now :d