AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jun 24, 2013Hi All! Can I use player's name tag in message_en.yml? ...such as login_msg: '&cPlease login with "/login password" {PLAYER} @player_name How it worked? Don't find anyway..... help
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Posted Jun 24, 2013@JustAPlank
set in bukkit.yml the bungee IP and enable bungee in authme config.
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Posted Jun 23, 2013Nobody on my server can register or login because all AuthMe IPs automatically will set to 127.0.0.1 (localhost) with BungeeCord. Fix this, please!
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Posted Jun 23, 2013@zRA1Nz
kkk xD
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Posted Jun 23, 2013@idrum69
Yup it's my hardware because 4.7Ghz on a dedicated server isn't sufficient to host a server. And yes it must be my other plugins because it's not like the only errors that are popping up says Authme. (I'm being sarcastic)
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Posted Jun 23, 2013@idrum69
Is the last version better?
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Posted Jun 23, 2013@razilioxtre1
It doesn't cause lag. I use it just fine, no lag. It's probably either your hardware, or the other plugins you have.
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Posted Jun 23, 2013@ritipinheiro
If you don't have a host is normal have lagg.
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Posted Jun 23, 2013I will be switching if the lag isn't fixed in a week.
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Posted Jun 23, 2013http://aikar.co/timings.php?url=5792280 uh,,
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Posted Jun 23, 2013@zRA1Nz
Im having lag too
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Posted Jun 22, 2013Great Authme is doing what it use to be famous for LAG EVERYTHING!..... Getting the same error as TheArnaud156, except 30 of them a minute!
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Posted Jun 22, 2013can you make it so i can transfer from crazylogin to authme
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Posted Jun 22, 2013Erreur
2013-06-23 00:00:38 [SEVERE] Could not pass event PlayerMoveEvent to AuthMe v2.8 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:35) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.v1_5_R3.PlayerConnection.a(PlayerConnection.java:222) at net.minecraft.server.v1_5_R3.Packet10Flying.handle(SourceFile:136) at net.minecraft.server.v1_5_R3.NetworkManager.b(NetworkManager.java:292) at net.minecraft.server.v1_5_R3.PlayerConnection.d(PlayerConnection.java:115) at net.minecraft.server.v1_5_R3.ServerConnection.b(SourceFile:35) at net.minecraft.server.v1_5_R3.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_5_R3.MinecraftServer.r(MinecraftServer.java:581) at net.minecraft.server.v1_5_R3.DedicatedServer.r(DedicatedServer.java:226) at net.minecraft.server.v1_5_R3.MinecraftServer.q(MinecraftServer.java:477) at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java:410) at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:573) Caused by: java.lang.IllegalArgumentException: Cannot measure distance between Spawn-Faction and Faction at org.bukkit.Location.distanceSquared(Location.java:381) at org.bukkit.Location.distance(Location.java:364) at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerMove(AuthMePlayerListener.java:475) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 15 more
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Posted Jun 22, 2013Now i have 2 issues
1* When using bungeecord when they cross the server need to login again but sometimes not only works when there are less people online
2* Some players dont have registered in the server but it says they have maxed out the accounts by ip
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Posted Jun 22, 2013@Mth14
Agree :)
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Posted Jun 21, 2013Hey,
Can the developers please add a "welcome broadcast" ?
At the moment i'm using "announce-format" from essentials but this is not good. Because if there are joinbots, the Chat will be spammed with welcome messages.
The "AuthmeAnnounce" should be performed after the registration of a new player.
I think this is a good idea, isn't it?
Greetings, Mth14
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Posted Jun 21, 2013@yanniclord
Help please.
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Posted Jun 21, 2013@ritipinheiro
Same here (almost). Is there a way to continue their sessions when they enter cross-server portals?
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Posted Jun 21, 2013I get a problem with PEX. When people join, and register they get the No Permission. But i added all permissions for everyone. the Builders have the authme.player.* and all Admin groups got the authme.admin.*. Help