AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jul 7, 2013When does authme update to 1.6.1?
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Posted Jul 7, 2013hi, why is the 'usage_captcha, wrong_captcha, valid_captcha, and recovery_email' on message_en.yml doesnt work?
when i type /captcha, the output is 'usage_captcha' not what im write on the message_en.yml please semeone help me..
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Posted Jul 7, 2013Hy! The Hungarian(hu) language files not work! Please HELP me! I rewrite the config file this line:
messagesLanguage: hu
But not work. :(
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Posted Jul 6, 2013I may be looking over something here but.. I've noticed when a user /login successfully their gamemode switches to creative mode regardless of the worlds default settings. There is an option to force survival mode, but there's no option to force the worlds default mode.
I host a Multiverse server which allows players access to multiple worlds (Creative worlds, Survival worlds, etc) and anytime someone from the Survival world logs in, AuthMe switches them over to Creative which causes a huge problem.
Same issue if I set "ForceSurvivalMode", anyone in the Creative worlds are then stuck in Survival mode.
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Posted Jul 6, 2013severe error log: http://pastebin.com/7v5rEHpj
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Posted Jul 6, 2013@Xephi59
Do you recommend to use Multi-Threading?, it is disabled by default.
About the "disableSocialSpy" is in "true" by default but why is this for?, isn't socialspy managed by permissions plugins?.
One more thing, is "this" being fixed?
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Posted Jul 6, 2013@hotshot0101
@Morphiedev
AuthMe do not use any nms code... No update needed , the plugin work on any version of bukkit
Xephi
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Posted Jul 6, 2013Hurry with the update already, seriously.
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Posted Jul 6, 2013it constantly says your bungeecord api is outdated.. Can anyone give me the correct download then for 1.5 http://ci.md-5.net/job/BungeeCord/
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Posted Jul 5, 2013update any time soon?
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Posted Jul 5, 2013@Nussi1986
Try going to your spawnpoint and type /authme setspawn
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Posted Jul 5, 2013When someone joins the Server for the first time and register hell be teleported to the roof of the Spawnbuilding. No Way to fix this atm. Anybodys got an Idea??? Please reply!
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Posted Jul 5, 2013Does this work on 1.6.1 bukkit? if not, i will wait with the update on my server
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Posted Jul 4, 2013@EdwardOfLinster
You can't
Please don't do that. or if you want to login with people account, you can use passpartu.
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Posted Jul 3, 2013Hello, I am using AuthMe 2.6.6 for Minecraft 1.2.5 for my Tekkit Classic server, and when me and someone on my server registered and logged in, we lost all our equipment in our inventory. How do we solve this problem in the config file, if possible? My Config File: http://pastebin.com/Kwj9yQ0e
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Posted Jul 2, 2013Lets say i wanted to find out someones password yeah graham:$SHA$661682178b2465b0$eb6080f4290c3d1f33455ee3fc36354134d9d56612ee2a1cef46ff61d2ff450d:109.78.66.22:1372780047685 it gives me this code.... in the database file how do i figure out the password....
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Posted Jul 2, 2013Hey, is it possible to make it "/register [password]" instead of "/register 'password' 'confirmpassword' and for it to have a session of the login, so like If I log off and wanted to reconnect I'd still be considered as I'm logged in?
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Posted Jul 2, 2013UpDate on 1.6.1 and add session-save function
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Posted Jul 1, 2013Last version 2.8 and Spigot
org.bukkit.command.CommandException: Unhandled exception executing command 'register' in plugin AuthMe v2.8 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:189) at org.bukkit.craftbukkit.v1_5_R3.CraftServer.dispatchCommand(CraftServer.java:525) at net.minecraft.server.v1_5_R3.PlayerConnection.handleCommand(PlayerConnection.java:979) at net.minecraft.server.v1_5_R3.PlayerConnection.chat(PlayerConnection.java:890) at net.minecraft.server.v1_5_R3.PlayerConnection.a(PlayerConnection.java:846) at net.minecraft.server.v1_5_R3.Packet3Chat.handle(Packet3Chat.java:44) at org.spigotmc.netty.NettyNetworkManager.b(NettyNetworkManager.java:238) at net.minecraft.server.v1_5_R3.PlayerConnection.d(PlayerConnection.java:115) at net.minecraft.server.v1_5_R3.ServerConnection.b(SourceFile:35) at org.spigotmc.MultiplexingServerConnection.b(MultiplexingServerConnection.java:61) at net.minecraft.server.v1_5_R3.MinecraftServer.r(MinecraftServer.java:583) at net.minecraft.server.v1_5_R3.DedicatedServer.r(DedicatedServer.java:233) at net.minecraft.server.v1_5_R3.MinecraftServer.q(MinecraftServer.java:472) at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java:404) at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:573) Caused by: java.lang.ArrayIndexOutOfBoundsException: 0 at uk.org.whoami.authme.commands.RegisterCommand.onCommand(RegisterCommand.java:121) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) ... 15 more
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Posted Jul 1, 2013How to register under php???
I send utf8_encode('password'), utf8_decode('password'), and 'password', but doesnt work..