main/Changelog

Versions


0.5A - Working

  • Commands:
    • /zure me: shows info about yourself, redirects to /zure player <yourname>
  • Classes:
    • Zone class completely rewritten - is now threadsafe
    • Zone.Entry removed
    • Zone.GlobalZone is replaced
    • ZoneManager completely rewritten - is now threadsafe
    • ZoneManager.WorldData is rewritten
    • ZoneAttributes is kinda changeless
  • Mechanics:
    • Zone initialization process goes to thrash -> rewriting from the basics
    • Flag handling complexity is leveled, and can be changed per player
    • Enter or Leave ignorance is now vectorbased, pushes the player
      away from (or back into) the zone.
  • Fixed:
    • Miscoordinated tiles at minus coordinates
  • Issues:
    • No save and load mechanics for now. - (under development)
    • No zone renaming mechanism for now. - (under development)
    • No zone expanding mechanism for now. - (under development)

0.4D - not released

  • Tools:
    • selecting tool added
    • damage of selecting tool minimized, and does not break
    • new command to get: /zone sel tool
  • Flags are organized into new class structure instead of one .java file
  • Commands:
    • /zure core: last edit date and time line added
    • /zone sel tool: added
    • /zone elements: added
    • /zure global: added
  • Classes:
    • separated: Zone.ChunkTile, Zone.Tile, Zone.Entry
    • renamed Entry -> ZoneEntry
    • TreeData: allows flexible hierarchy handling
    • ZoneAttributes and ZoneEntry now implements TreeData
    • ZoneManager: functions beeing reviewed and repaired
    • Zone: setRegion method improved (already have ingame pointer command)
    • Event classes are added, the followings are in use and working:
      • PlayerEntersZoneEvent
      • PlayerLeavesZoneEvent
      • PlayerEnteredZonesEvent
      • PlayerLeftZonesEvent
      • ZoneCreateEvent
      • ZoneDeleteEvent
  • Features:
    • Samples: are globally stored attributes, not associated with any worlds
  • Debug:
    • Bunches of additional informations added to debug mode
  • Fixed:
    • Console debugging
    • Cuboid-TileChunk collision check
      • Which caused: missing zones in tiles in a way of loading
  • Issues:
    • Cannot delete zones for some reason

0.3D - HardDev

  • Commands:
    • /zure debug: added
    • /zone list: works in some way
  • Debug:
    • /zure debug - enters or leaves debug mode
  • Formula:
    • primitives work
    • complexes work
  • Issues:
    • Console simple or double debugs instead of on/off

0.2A - Open Alpha

  • Zone buffer developed: entry initialization working
  • Interested entry loader system base created
  • Commands:
    • /zure core: improved
    • /zure flag: added
    • /zure buffer: added
    • /zure biffer clear: added
    • /zone delete added
  • Features
    • Formula system made big steps
  • Classes:
    • Player and World listeners added
    • PlayerAction added
    • PlayerGroup added
    • PlayerID implemented
    • PlayerManager added
    • PlayerZoneProfile added
    • Direction util added
    • ZoneFlag and ZoneFlags classes added
    • ZoneRegion and ZoneRegionSet added

0.1D - Basics

  • Commands:
    • /zure core: added
  • Classes:
    • ZureZones added
    • ZureKernel added
    • ZureShell added
    • Zone class added

Signs


Version numbers:

Rrelease
Bbeta
Aalpha
D indev

Formatting:

green underlineddone, works well
red strikedtodo or discarded
red striked !!!!must check if done

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