features/Flags

Flag system is still under development, I reserve the rights for changes!
//i.imgur.com/OPLBqGe.png" rel="noopener nofollow" target="_blank">http://i.imgur.com/OPLBqGe.png" alt="[EN] English" title="[EN] English"> [HU] Magyar


Flags are rules for the zones, which allow or deny certain actions while a player is in the zone.
The flags currently listed on this page are planned and may change over the development. Assuredly there will be more flags added to the list with the new releases.

Warning: there is no working flag system for now! You cannot test it yet.



Flags

Build Icon Build

The build flag is responsible for prevent players from build on the zone if they have no right to do that.

Border Icon Border

It's about pass the border. Merge of the 'Enter' and 'Leave' flags.

Damage Icon Battle

This flag handles any fight on the zone. Player versus Mobs, or Player versus Player, it handles both.

Chat Icon Chat

Settings who can receive or send chat messages.

Teleport Icon Teleport

To deny teleport into the zone or out from it. There will be possible to redirect the player while teleporting.

Bird Icon Fly

You can set if the flying is allowed or denied on the zone by this flag.

Spawn Icon Spawn

Flag for regulate mob spawning, even per mob type or mob category.

Card Icon Global_Access

This will be well written when the access system will be finished. Basically an option to share the zone with everyone on the server.

Command Icon Commands

Prohibit the use of certain commands, or allow only a few one.

Throw Icon Drops

Regulate what happens if an item is dropped on the zone.

Lock Icon Lock

A full lock on the zone, which prevents it from any modification.

Behaviours

Flag Behaviour


Flag Layers


Given the three layers, and the 4 blocks. The blue layer has the greatest priority, the green the second, and the red the smallest. So they are not above each other, but intersecting. So to be clear, the A and B zones are similar, they are 1-1 block, which are contained in 3 zones, the blue, the green and the red too. The C block is contained in 2 zones, and the D is only in the red. I will write the examples referencing this image, to be as clear as possible.

Fallthrough properties

Standing in the A block does not mean, that A rules all the stuff what happens to you. If the A zone does not have data for a given rank, and the falltrough is active, then the green one will manage that property, unless it also has no data and is fallthrough, and then red has the possibility to gain the focus in that view. So if red zone denies pvp, red and blue do not want to modify the pvp behaviour, then it is not cared where you are in the red zone, the pvp will be denied anyways.


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