features/Flags
Flag system is still under development, I reserve the rights for changes!
//i.imgur.com/OPLBqGe.png" rel="noopener nofollow" target="_blank">http://i.imgur.com/OPLBqGe.png" alt="[EN] English" title="[EN] English">
![[HU] Magyar](http://i.imgur.com/cutepIF.png)
Flags are rules for the zones, which allow or deny certain actions while a player is in the zone.
The flags currently listed on this page are planned and may change over the development. Assuredly there will be more flags added to the list with the new releases.
Warning: there is no working flag system for now! You cannot test it yet.
Flags
Build
The build flag is responsible for prevent players from build on the zone if they have no right to do that.
Border
It's about pass the border. Merge of the 'Enter' and 'Leave' flags.
Battle
This flag handles any fight on the zone. Player versus Mobs, or Player versus Player, it handles both.
Chat
Settings who can receive or send chat messages.
Teleport
To deny teleport into the zone or out from it. There will be possible to redirect the player while teleporting.
Fly
You can set if the flying is allowed or denied on the zone by this flag.
Spawn
Flag for regulate mob spawning, even per mob type or mob category.
Global_Access
This will be well written when the access system will be finished. Basically an option to share the zone with everyone on the server.
Commands
Prohibit the use of certain commands, or allow only a few one.
Drops
Regulate what happens if an item is dropped on the zone.
Lock
A full lock on the zone, which prevents it from any modification.
Behaviours
Flag Behaviour

Given the three layers, and the 4 blocks. The blue layer has the greatest priority, the green the second, and the red the smallest. So they are not above each other, but intersecting. So to be clear, the A and B zones are similar, they are 1-1 block, which are contained in 3 zones, the blue, the green and the red too. The C block is contained in 2 zones, and the D is only in the red. I will write the examples referencing this image, to be as clear as possible.
Fallthrough properties
Standing in the A block does not mean, that A rules all the stuff what happens to you. If the A zone does not have data for a given rank, and the falltrough is active, then the green one will manage that property, unless it also has no data and is fallthrough, and then red has the possibility to gain the focus in that view. So if red zone denies pvp, red and blue do not want to modify the pvp behaviour, then it is not cared where you are in the red zone, the pvp will be denied anyways.
Comments