ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Apr 9, 2013@chewfungus
You can spectate game only if you die. If I understood it right. Of course only if you die in-game :D
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Posted Apr 9, 2013@Bjornke
i know pvpguns is a terrible guns plugin, but 2-3 servers? lol? you do realize not everyone uploads their server to minecraft-mp.com for their plugins to be tracked, right?
anyway, please make this compatible with CrackShot. it's going to make your plugin more popular as people like killing zombies with guns, C4, booby traps, landmines and airstrikes, and CrackShot = most amazing weapons/guns plugin out there. R.I.P pvpgun
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Posted Apr 8, 2013I'm also curios how to go to spectate (no not creating a spectate area)?
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Posted Apr 8, 2013@Bjornke
consider crack shot??
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Posted Apr 8, 2013@TobyDutch1
I suggest it to as i am using both Crack shot and pvpgunplus plugins.
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Posted Apr 8, 2013@Bjornke
fixed but thank you very much :)
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Posted Apr 8, 2013@Bjornke
Can you add projectiles, cause i dont think it should be that hard, and can you link me up with the old zombie file so i can turn off pvp deductibles please?
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Posted Apr 8, 2013@TobyDutch1
If it becomes highly suggested maybe, but at this point I only see 2 or 3 servers using it and do not consider that to be worth while to do so.
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Posted Apr 8, 2013@TobyDutch1
At this point in time there are no plans to support pvpguns
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Posted Apr 8, 2013@Bjornke
Will you ever make it compatible with PVPgunPlus? I will love you forever.
NOTE: The weapons in PVPgunPlus primarily use Snowballs, but the rocket launchers usually use Eggs. Then you could use arrows for ballistic knives, crossbows etc.
My point is, because snowballs are projectiles too, could it be made compatible?
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Posted Apr 7, 2013Awsome plugin :)!!! It would be nice to have an per arena permission node. (Like zs.join.arena1)
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Posted Apr 7, 2013@chewfungus
You must /stop the server. /reload is not adequate. Also, the games must be setup correctly.
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Posted Apr 7, 2013@chewfungus
Default projectiles like Arrows should work, however Guns or other plugins do NOT work.
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Posted Apr 7, 2013@saigashooter
It not my responsibility to add things like this. The use of an adequate permissions or command blocking system will cover this issue. Also, if you did not use Essentials this also wouldn't be a problem.
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Posted Apr 7, 2013Im using the latest verison and I cant seem to find where to disable the hitting players deductible. I see it in the older configs but not in the new one. How do I do this?
And Saigashooter, I use worldguard command-blocked flag for that.
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Posted Apr 7, 2013Is there a way to disable player commands like /spawn /to and /home when a player joins an arena? If not there needs to be as this plugin opens a door to allow inventory duping.
The exploit works like this- Join arena, then warp home empty your inventory, warp back finish or leave arena and then get your inventory back after it kicks you back to your join spot. Bam duped inventory.
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Posted Apr 6, 2013@TobyDutch1
I am having same issue with Projectiles, when hit at zombies you do not obtain money unless you damage the zombie with your hand or anything that is close range, EX: Swords, axes, hoes, and etc.
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Posted Apr 6, 2013Well me and my Owner are having issues with saving the game whenever we are finish with creating a zombie game it would work but then when we restart our server, everything is gone and it doesn't save please let me know on what we need to do. Thank you for your time!
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Posted Apr 5, 2013It is extremely important that you update to 3.4 so PLEASE do so!
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Posted Apr 5, 2013@myknois
You have to create your own world and make your own games.