ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Apr 1, 2013@Bjornke
Yes, I finally fixed the problem... it was because I had too many worlds. Then I restarted my server earlier today after changing 1 thing.. (added 1 more door) and the plugin stopped working. I scrapped the entire plugin folder.. set up a little game and it forgot it again... idk why it keeps happening. :/
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Posted Apr 1, 2013I have an idea for coming features,
You could add that players can't go behind barriers. It's stupid that they can because they can then camp there or something.
Please add these feature that doesn't let players to go behind the barriers :P
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Posted Apr 1, 2013My problem,
I want to define permissions for worlds because I don't want that everyone can join the game from other worlds, only from one world. So is it possible that player MUST be permission to join a game or leave it?
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Posted Mar 31, 2013@ContactChainII
I really don't see why you cannot use another mod for teleportation pads easily. Power would be more difficult and perhaps should be added but you can also use some mods to get that working right now (VariableTriggers comes to mind).
Are enchantments working with this? If I put a enchanting table around can players use it with xp they get during the fight? Or can I have them get enchanted weapons out of the mystery box?
EDIT: Teleportation pads are here http://dev.bukkit.org/server-mods/zombiesurvival/pages/planning-and-version-info/
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Posted Mar 30, 2013@DoAxJuggernaut
Yes, please add PvPGuns+ compatibility. This would definitely complete the plugin, along with teleport pads and possibly "power". Just do what you can. Thanks for this awesome plugin.
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Posted Mar 30, 2013How do I give multiple stacks of an item in classes? I want to give 64 arrows to a 'sniper' class so I put 262:64 for test same with 262-64 but neither of them work.
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Posted Mar 30, 2013Allow PvPGuns+ to work with this plugin. Any time someone kills a zombie with a gun it doesn't give points to that player. Please add :)
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Posted Mar 30, 2013@Tromania
Are you sure you're using 3.3?
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Posted Mar 29, 2013Is their any way to make players not able to go through barricades? It's annoying when they go through and after get trapped because a new round barricade fix.
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Posted Mar 29, 2013I've tested every single possible thing I can think of and I just have no idea.. D:
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Posted Mar 29, 2013I have tested compatibility with every single one of my plugins separately and they are all compatible. So I decided to delete my zombie survival folder and do a complete re-install. I installed it added a game (this is with 15 plugins) and it works fine but if I restart the server, as soon as it come back up it has forgotten the game. The game is still in the config but it just doesn't recognize it. If I then delete 3 random plugins it starts working again... I really don't understand it :/
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Posted Mar 29, 2013I have 80 plugins and all works fine.
But when I install this plugin I get cant keep up messages when players join ONLY.
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Posted Mar 28, 2013@jackripper775
That rack costs $1500 according to dell. You probably pay $155 a month, which I might say, is a bit overpriced for a 10Mbps line, my home has a 80Mbps line from Comcast and isn't that expensive (80Mbps down/24Mbps up) granted I'm not paying for a server as well.
Your specs are more than adequate, if I were to pinpoint your issue I might say it is because of a weak connection at only 10Mbps (which may be the down line and the up line even worse) also mind you, that the UP line is the one you should be concerned about with servers because you SEND data (therefor UP and out of the computer/network to the web) and not down. So if your down is 10Mbps your up is even worse, because they are rarely equal.
Also, You're the first person to ever post about that warning message, so it's more than likely a local issue and not an issue with the plugin. Also, if you're getting 5to 10 TPS you're getting far fewer than the default 20tps you should get. I get 20Tps just fine with over 500 zombies running around, so I doubt seriously that is the only thing causing a Tps drop unless your host is squeezing your server to just one of those 8 cores since there MAY be additional servers on that same rack (i.e. you're not the only one using it)
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Posted Mar 28, 2013I will pay you good money if you change /stats to /zstats so I can use the STats plugin. I'd love you too.
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Posted Mar 27, 2013@jackripper775
... I have a 1270v2 box with 32 gigs of ram (6 to this plugin). No issues or console messages at all.
LOL! 10mb/s might be your problem...
For $155 and those specs you most likely went with a shitty host such as hetzner.
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Posted Mar 27, 2013@Bjornke
DELL PE Rack Mountable 1U R410 Two Intel XEON 5420 Series Quad Core Processors 12 GB RAM Full RDC 10MB line Here is a pic of what i see in my server log
Not $3000
About $155.00, I have no need to lie about what I have.
Then why is it only start when the zombies can't get to the player that is tested in just one game with 2 players 1 at spawn 1 in game, with 20+ players the server TPS are at 5 to 10 with 6 to 12 games going 1500+chunks loaded 600+entities + 1 game in the End with 600+ chunks + 150+ entities in just zombies 400+ are looking for players.
In my server box I am only use 20 CPU% And I have 8GB of RAM just to my Zombie server in game server stats I have about 3GB to 4GB free, all plugins updated to 1.5.1
I have remade all games with the plugins new config. still the same.
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Posted Mar 27, 2013@Tromania ZombieSurvival works just fine, and if it can't work with more then 12 plugins it might also be that you have an incompatible plugin.
@jackripper775 The plugin does not cause more than an additional 2-5ms on a tick (not even enough to cause a tick drop to 19 under 99% of conditions) it is tested for each update, and each update it is tested using two maps running simultaneously, each with 200 active, spawning zombies. I do not get the "can't keep up message" which means that your server hardware may be that good, but if you're running on multicraft, I can guarantee your host is NOT letting you use all of that. Just because it's "dedicated" doesn't mean jack unless the host guarantee you the only server with full access, and a fully dedicated server usually runs hundreds of dollars a month because servers of those specs are upwards of $3000 a box.
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Posted Mar 27, 2013For some reason it happens exactly at 12 plugins.. I tried freeing up loads of ram ect and it is fine.. I have 400mb of unused ram on the server and I have only a 15% cpu usage on the server so it's definitely not that. It just seems to break whenever I have more than 12 plugins D:
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Posted Mar 27, 2013For some reason it happens exactly at 12 plugins.. I tried freeing up loads of ram ect and it is fine.. I have 400mb of unused ram on the server and I have only a 15% cpu usage on the server so it's definately not that. It just seems to break whenever I have more than 12 plugins D:
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Posted Mar 27, 2013@TheFluffey
One try asking what I have for a server first ... Dedicated server with 12GB RAM 8Core @ 3.3 ... Its way strong enough!
For a tester did you or didn't you try what I just said is going on before saying it's my server box !...
How about you try it and get back to me.
Like I said If the zombies can't hit you the aggro lags the server .... With "[WARNING] Can't keep up! Did the system time change, or is the server overloaded?"
And I am have the same as Tromania plugin not saving my setting, I have to upload it on restart every restart..