ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Mar 24, 2013@Bjornke
I have :D
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Posted Mar 23, 2013@Tromania
Well, the vote is public, so feel free to cast your own vote :)
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Posted Mar 23, 2013Hey, I love all the ideas for R4.0 but how is MySQL stats being voted so low? I thought that was one of the most important things to be implemented! :O
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Posted Mar 23, 2013R3.3 for 1.5.1 uploaded with some bug fixes, waiting for approval! NOT 1.5 compatible! (Only works on 1.5.1)
Changes
Fixed sign not updating bug
Fixed inventory clear issue
Fixed rapid new wave bug
Fixed new wave before the new wave should begin bug
Updated to 1.5.1
For now use this link:
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Posted Mar 23, 2013@xQuinlan102x
3.3 update (1.5) is up on the test server for testing ATM.
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Posted Mar 23, 2013can you update to 1.5.1
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Posted Mar 20, 2013@SwiftSwamp
nah that's not the really confusing part. I have essentials anti grief as a backup with build set to false for all but admins and they are still able to do that......
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Posted Mar 20, 2013Hey my zombiesurvival isn't working any more. Yesterday everything worked. But later ZS started to not working anymore! Please help! also, when I /pl i see all the plugins green except zombies survival! Im running latest version so thats really strange!!!! HELP! IP IS MC.ZETACRAFTERS.COM
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Posted Mar 19, 2013@drumming102 Once they can do it, they can do it anywhere. Lobby, Games, anywhere unfortunatly. Maybe the checks fail sometimes while games are playing(by lag or something) and the games don't think they are in it so they can grief even if it's normally off altogether ?
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Posted Mar 19, 2013Hm.... Could you make it so you can limit the amount of games running at once? And maybe teleporting players to a certain point in a certain world when game starts? (I didn't really see that in config...)
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Posted Mar 19, 2013@SwiftSwamp
Not really sure WHY this happens. it's kinda annoying because it just in 2 specific places on 1 specific map
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Posted Mar 19, 2013Guys, Please keep all feature requests and bugs in the ticket system! I've started a poll for what major features people may want to see in or before R4.0
Mind you that most updates from now till R4.0 will only be bug fixes and stability improvements!
Don't forget to tell your friends about the plugin! The more community involved the more fun it is!
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Posted Mar 19, 2013Hello, could you set up permissions for classes? Like for donors to be able to select elite classes? Thanks :)
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Posted Mar 19, 2013@Malachi21
make pvp false on the server.
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Posted Mar 18, 2013How do I get it where players can't kill each other
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Posted Mar 18, 2013Guys:
R3.3 will ONLY be bug fixes, I will hopefully spend a little time addressing common "issues" and actual bugs. PLEASE use the ticket system to report them, and I will update the ticket status as I fix bugs and change things to resolve issues.
Also, an API is planned for small events for those of you who have plugins that may or may not want to link into it. Expected release version for it is unknown as of current, but API will eventually appear, probably around the time an official Recommended Build for 1.5 comes out. It will not be HUGE or anything, but will have a couple events to allow other plugins mostly to see where ZS is on a map (such as wave, kill, and spawn events)
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Posted Mar 18, 2013@SwiftSwamp
Could you please add something like an API? I created also a ticket ;)
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Posted Mar 17, 2013I have a question, sometimes players can randomly grief, I've noticed it was on your official server too. Will their be any support to fix this matter? I have tried using other plugins to block destroying and such but some how they still bypass it and it's random on when people can do it but when they can do it they can do it all they want.
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Posted Mar 17, 2013@Bjornke
can we get a link to test it atleast while they gonna approve it! :)
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Posted Mar 17, 2013Release-3.2 Uploaded, awaiting for approval.
Changes
Decreased likelihood zombies will despawn
Added ability to exceed minecraft health limits for mobs (unlocked health)
Fixed max-points-kill from exceeding config value
Improved performance by 25%
Improved zombie jumping (sometimes would get stuck on edges)
Added Lightning Strike Effect to where players die if a revive sign spawned
Updated to Bukkit 1.5-R0.1