ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Mar 27, 2013Anyone else had the problem where if their server has more than 12 plugins then zombiesurvival forgets about all of the games?
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Posted Mar 26, 2013@jackripper775
Not the plugin, your server isn't strong enough. Post on bukkit forums, they can give you more information on good server specifications.
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Posted Mar 26, 2013I am getting "[WARNING] Can't keep up! Did the system time change, or is the server overloaded?"
It's only starting when The zombies can't get to me, Ill only have about 35 40 zombies on the field in 1 game.
Is that have to do with the infinite aggro? as I can be where the zombies can get me and I don't get the "[WARNING] Can't keep up! Did the system time change, or is the server overloaded?"
Jack
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Posted Mar 26, 2013@Rawwk
No it wont work since it's a 1.5.1 build and wont work for 1.4.7.
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Posted Mar 25, 2013Does 3.3 work for 1.4.7?
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Posted Mar 25, 2013@Bjornke
Well i did but it didn't work. Note: I was doing this on the 3.1 version. I'll try again and see if it works.
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Posted Mar 25, 2013@Trusebruse
If you enable the points option in the config, it should work just fine.
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Posted Mar 25, 2013Hey Bjornke, Would you mind fix the points instead of money option if it isn't already fixed?
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Posted Mar 25, 2013@Malachi21
No, not currently. However Stats also seems to produce some errors in console on player deaths. I do not think Stats and this plugin agree with each other too much right now. I'm looking into the cause.
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Posted Mar 25, 2013@SwiftSwamp
I do see a line in there for ZombieSurvival, however it says it could not pass the event to Stats, not to ZombieSurvival. Do you happen to have a plugin called Stats?
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Posted Mar 25, 2013I have an error when someone dies: http://pastebin.com/BHbEQxTM
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Posted Mar 24, 2013@Malachi21
You can enable inv-save in the config and it separates the inventories. That is still a feature, and was unchanged. All that was changed was how it functions when inv-save is turned off.
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Posted Mar 24, 2013Sorry to seem like a bugger but /stats ( I believe that is the command ) is conflicting with the /stats from the Stats plugin. Any way to bypass this?
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Posted Mar 24, 2013@Bjornke
Well I'm cool with the inventory wipe on join since it goes back to my previous inventory upon leaving. I noticed when I die my stuff will stay but when I /leave it removes my armor.
I do think you should change it where you can keep your stuff frm outside of the arena and use it for the arena (as long as it is not lost upon death)
That'd be interesting. Up to you though!-
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Posted Mar 24, 2013@Malachi21
This isn't technically a bug It was designed this way, however I may consider changing it since I had a lot of complaints against the previous design to clear the inventory on join too.
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Posted Mar 24, 2013@Bjornke
I meant when I join it retains my armor upon entry but deletes the same armor upon leaving
are you planning on fixing this?-
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Posted Mar 24, 2013@bobhull517
You cannot use this on 1.5! 3.3 is only for 1.5.1
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Posted Mar 24, 2013@Malachi21
The clear inventory occurs when you leave regardless what you do. Guys, I just fixed the complaint of people not being able to bring items into the game, not people bringing items out of the game.
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Posted Mar 24, 2013Using Release 3.3 and upon leaving the arena I still lose my items D: do I need ot create a fresh config?
EDIT: Redid config and still wiping my armor upon doing /leave
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Posted Mar 24, 2013this thing is not working on my server... do you know why it is not working? i also made a separate server but it didn't work on there either. it might be because i am running a 1.5 snapshot server? if that is why please tell me